gptkbp:instance_of
|
gptkb:role-playing_game
|
gptkbp:based_on
|
Delta Green (setting)
|
gptkbp:developed_by
|
gptkb:Arc_Dream_Publishing
|
gptkbp:emphasizes
|
paranoia
|
gptkbp:features
|
secret government organization
|
gptkbp:first_published
|
gptkb:1997
|
gptkbp:focuses_on
|
gptkb:investigation
|
gptkbp:game_design
|
Keeper
|
gptkbp:genre
|
gptkb:horror
|
gptkbp:has_expansion
|
gptkb:Delta_Green:_Dark_Theatres
gptkb:Delta_Green:_Need_to_Know
gptkb:Delta_Green:_The_Convergence
gptkb:Delta_Green:_The_Fall_of_Delta_Green
Delta Green: The Labyrinth
|
gptkbp:has_setting
|
gptkb:historical_events
gptkb:historical_artifacts
gptkb:moral_ambiguity
gptkb:Lovecraftian_horror
gptkb:fictional_location
gptkb:mythical_creatures
gptkb:military_operations
gptkb:character_development
gptkb:occultism
gptkb:Cthulhu_Mythos
cultural references
team dynamics
plot twists
social commentary
alternate realities
psychological horror
survival horror
moral dilemmas
narrative complexity
urban environments
conspiracy theories
psychic abilities
forbidden knowledge
time travel
secret societies
player agency
immersive storytelling
mysterious phenomena
mystery solving
government cover-ups
character backstories
player collaboration
psychological tension
rural settings
horror themes
alien encounters
supernatural threats
occult rituals
emotional stakes
paranormal investigation
|
gptkbp:includes
|
mythos elements
|
gptkbp:players
|
gptkb:Agent
|
gptkbp:set_in
|
modern day
|
gptkbp:system
|
d100 system
|
gptkbp:bfsParent
|
gptkb:Delta_Green
gptkb:Call_of_Cthulhu:_The_Fall_of_Delta_Green
gptkb:Delta_Green:_The_Reckoning
|
gptkbp:bfsLayer
|
6
|