Deep Mind Alpha Zero

GPTKB entity

Statements (63)
Predicate Object
gptkbp:instance_of gptkb:Artificial_Intelligence
gptkbp:architecture gptkb:neural_networks
gptkbp:career_games_played gptkb:Go
gptkb:chess_match
shogi
gptkbp:competitors gptkb:Stockfish
gptkbp:developed_by gptkb:Deep_Mind_Technologies
gptkbp:evaluates gptkb:Monte_Carlo_Tree_Search
self-play
gptkbp:field_of_study gptkb:strategy
gptkbp:goal maximize winning chances
gptkbp:has_programs gptkb:Monte_Carlo_Tree_Search
https://www.w3.org/2000/01/rdf-schema#label Deep Mind Alpha Zero
gptkbp:impact gptkb:AI_technology
gptkbp:influenced gptkb:neural_networks
gptkb:machine_learning
AI game playing
gptkbp:initialization random
gptkbp:input_output game state
move probabilities
gptkbp:key_feature parallel processing
resource management
scalability
strategic planning
performance evaluation
real-time decision making
adaptability
long-term planning
high efficiency
model training
data efficiency
fast learning
tactical play
state representation
action selection
end-to-end learning
generalization across games
multi-game capability
policy improvement
dynamic evaluation
algorithmic innovation
exploration vs exploitation
no prior knowledge
value estimation
learning efficiency
complexity handling
computational power utilization
high-level reasoning
reward optimization
gptkbp:notable_achievement defeated top Go players
defeated Elmo in shogi
defeated Stockfish
gptkbp:performance superhuman
gptkbp:provides_information_on no human data
gptkbp:publication gptkb:Nature
gptkbp:release_year gptkb:2017
gptkbp:successor gptkb:Alpha_Go_Zero
gptkbp:training several hours
self-play
gptkbp:training_programs simulated games
gptkbp:type reinforcement learning
gptkbp:bfsParent gptkb:Richard_Rapport
gptkbp:bfsLayer 6