Decap Attack II

GPTKB entity

Statements (55)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 6
gptkbp:bfsParent gptkb:Decap_Attack
gptkbp:affects retro
gptkbp:art_style cartoonish
2 D sprite-based
gptkbp:awards gptkb:none
gptkbp:character_appearance quirky
gptkbp:community_support active
gptkbp:critical_reception mixed reviews
gptkbp:developer gptkb:Ninja_Theory
gptkbp:difficulty moderate
gptkbp:emulation gptkb:stock_market_index
gptkbp:enemy varied
gptkbp:fan_art exists
gptkbp:fan_base cult following
gptkbp:fought_in present
gptkbp:game_engine proprietary engine
gptkbp:game_length approximately 6 hours
gptkbp:game_mechanics platforming
jumping and throwing
gptkbp:game_modes single-player only
gptkbp:game_world gptkb:Magic:_The_Gathering_set
gptkbp:genre platformer
gptkbp:graphics colorful
gptkbp:has_ability head throwing
https://www.w3.org/2000/01/rdf-schema#label Decap Attack II
gptkbp:in-game_currency gptkb:none
gptkbp:in-game_items gptkb:museum
gptkbp:influenced various indie titles
gptkbp:influenced_by classic horror movies
gptkbp:influences horror themes
gptkbp:inspired_by Decap Attack franchise
gptkbp:legacy cult classic status
gptkbp:level linear
gptkbp:main_character Chuck D. Head
gptkbp:merchandise limited
gptkbp:mode single-player
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style minimal
gptkbp:number_of_teams Chuck D. Head
gptkbp:platform gptkb:Sega_Genesis
gptkbp:power_ups gptkb:stock_market_index
gptkbp:predecessor gptkb:Decap_Attack
gptkbp:publisher gptkb:Ninja_Theory
gptkbp:release_date 1994-06-01
gptkbp:release_region gptkb:North_America
gptkbp:release_year gptkb:1994
gptkbp:remake gptkb:none
gptkbp:sequel gptkb:none
gptkbp:setting gptkb:Magic:_The_Gathering_set
gptkbp:soundtrack chiptune
gptkbp:speedrun_community exists
gptkbp:successor gptkb:Decap_Attack_III
gptkbp:themes varied