Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:F-Zero_X
|
gptkbp:controls |
gptkb:video_game
|
gptkbp:critical_reception |
Mixed reviews
|
gptkbp:developer |
gptkb:Koei
|
gptkbp:fan_base |
Nostalgic gamers
|
gptkbp:features |
Power-ups
Track selection Vehicle customization |
gptkbp:game_mechanics |
gptkb:award
gptkb:Formula_One_race Boosting Leaderboards Seasonal events Collision detection Time trials Player rankings Race strategy Custom tracks AI opponents Vehicle upgrades Spectator mode Endurance races Environmental effects Vehicle selection Multiplayer racing Leaderboard system Single-player campaign Lap racing Speed boosts Team racing Track shortcuts Obstacle navigation Time attack mode Track hazards Unlockable content Race events Replay system Checkpoint races Race types Vehicle classes Power-up management Challenge modes |
gptkbp:gameplay |
Racing simulation
|
gptkbp:genre |
gptkb:Formula_One_race
|
gptkbp:graphics |
2 D sprites
|
https://www.w3.org/2000/01/rdf-schema#label |
Death Wind II
|
gptkbp:influences |
gptkb:F-Zero
gptkb:Mario_Kart |
gptkbp:inspired |
Future racing games
|
gptkbp:legacy |
Cult classic status
|
gptkbp:mode |
Multiplayer
Single-player |
gptkbp:platform |
gptkb:Super_Nintendo_Entertainment_System
|
gptkbp:predecessor |
gptkb:Death_Wind
|
gptkbp:publisher |
gptkb:Koei
|
gptkbp:release_date |
gptkb:1992
|
gptkbp:setting |
Futuristic racing
|
gptkbp:soundtrack |
Chiptune music
|
gptkbp:successor |
Death Wind III
|