gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:ai
|
aggressive behavior
|
gptkbp:armament
|
mining tools
various firearms
|
gptkbp:art_style
|
survival horror
stylized graphics
horror-themed
|
gptkbp:awards
|
Best Shooter 2008
Best Wii Game 2008
Best Graphics 2008
Best Sound 2008
Best Story 2008
|
gptkbp:character_development
|
focus on survival
|
gptkbp:cinematography
|
real-time
pre-rendered
|
gptkbp:community
|
active fan community
|
gptkbp:community_support
|
gptkb:true
|
gptkbp:controls
|
gptkb:Wii_Remote
motion controls
|
gptkbp:critical_reception
|
generally positive reviews
|
gptkbp:developed_by
|
gptkb:Canada
gptkb:Visceral_Games
|
gptkbp:developer
|
gptkb:Visceral_Games
gptkb:EA_Redwood_Shores
|
gptkbp:difficulty_levels
|
multiple
multiple difficulty settings
|
gptkbp:enemy
|
gptkb:Necromorphs
|
gptkbp:enemy_types
|
gptkb:Necromorphs
|
gptkbp:environment
|
gptkb:spacecraft
gptkb:space_station
abandoned facility
|
gptkbp:fan_base
|
cult following
|
gptkbp:feature
|
health management
first-person perspective
third-person perspective
motion controls
environmental puzzles
upgradable weapons
interactive cutscenes
weapon crafting
|
gptkbp:features
|
cooperative gameplay
first-person perspective
various weapons
environmental storytelling
cutscenes
interactive cutscenes
|
gptkbp:follows
|
a group of survivors
|
gptkbp:franchise
|
gptkb:Dead_Space
|
gptkbp:game_awards
|
nominated for several awards
|
gptkbp:game_design
|
linear progression
|
gptkbp:game_engine
|
gptkb:Render_Ware
Proprietary engine
|
gptkbp:game_length
|
approximately 8 hours
approximately 6-8 hours
approximately 8-10 hours
|
gptkbp:game_mechanics
|
resource management
|
gptkbp:game_mode
|
single-player
multiplayer
|
gptkbp:game_modes
|
single-player
multiplayer
single-player and multiplayer
|
gptkbp:gameplay
|
on-rails shooting
|
gptkbp:genre
|
rail shooter
|
gptkbp:graphics
|
high-quality graphics
cell-shaded style
|
gptkbp:has_achievements
|
gptkb:true
|
gptkbp:has_character
|
gptkb:Diana
gptkb:Gabriel_Weller
gptkb:Lexine_Murdoch
gptkb:Nathan_Mc_Neil
Stross
|
gptkbp:has_expansion
|
gptkb:none
|
gptkbp:has_fan_base
|
dedicated
|
gptkbp:has_language
|
multiple languages
|
gptkbp:has_lore
|
rich backstory
|
gptkbp:has_merchandise
|
limited edition items
|
gptkbp:has_prequel
|
gptkb:Dead_Space
|
gptkbp:has_replay_value
|
gptkb:true
|
gptkbp:has_soundtrack
|
composed by Jason Graves
|
gptkbp:has_spin_offs
|
gptkb:Dead_Space:_Aftermath
gptkb:Dead_Space:_Downfall
|
gptkbp:in-game_items
|
gptkb:collectibles
upgrades
health packs
ammo
stasis packs
|
gptkbp:includes
|
gptkb:puzzles
upgradable weapons
horror elements
enemy types
|
gptkbp:influenced_by
|
survival horror genre
|
gptkbp:influences
|
gptkb:science_fiction
gptkb:Dead_Space_series
gptkb:horror_films
first-person shooters
survival horror genre
rail shooter genre
|
gptkbp:inspired_by
|
gptkb:anime
graphic novels
science fiction literature
horror movies
horror video games
|
gptkbp:is_available_on
|
gptkb:PC
gptkb:Play_Station_3
gptkb:Xbox_360
|
gptkbp:is_considered
|
a cult classic
|
gptkbp:is_influenced_by
|
survival horror genre
|
gptkbp:is_notable_for
|
its storytelling
its character development
its atmosphere
its sound design
its graphics
|
gptkbp:is_part_of
|
gptkb:Dead_Space_franchise
|
gptkbp:legacy
|
influential in horror gaming.
|
gptkbp:main_character
|
gptkb:Lexine_Murdoch
gptkb:Nathan_Mc_Neil
|
gptkbp:merchandise
|
gptkb:novel_adaptations
gptkb:action_figures
art books
soundtrack albums
comic book adaptations
|
gptkbp:mod_support
|
no official mods
|
gptkbp:multiplayer
|
gptkb:true
no
cooperative gameplay
cooperative mode
|
gptkbp:narrative
|
prequel to Dead Space
|
gptkbp:narrative_focus
|
the Necromorph outbreak
|
gptkbp:narrative_style
|
cinematic storytelling
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Wii
|
gptkbp:players
|
branching paths
|
gptkbp:published_by
|
gptkb:Electronic_Arts
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:publisher
|
gptkb:Electronic_Arts
|
gptkbp:puzzles
|
environmental puzzles
|
gptkbp:rating
|
M for Mature
|
gptkbp:received
|
positive reviews
|
gptkbp:release_date
|
October 2008
October 13, 2009
September 29, 2009
October 20, 2008
October 14, 2008
|
gptkbp:release_platform
|
gptkb:Play_Station_3
gptkb:Xbox_360
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:released_on
|
October 20, 2008
|
gptkbp:sequel
|
gptkb:Dead_Space_2
|
gptkbp:set_in
|
gptkb:USG_Ishimura
Dead Space universe
|
gptkbp:setting
|
Dead Space universe
|
gptkbp:single_player
|
gptkb:true
|
gptkbp:sound
|
gptkb:original_score_by_Jason_Graves
|
gptkbp:sound_design
|
immersive audio effects
|
gptkbp:soundtrack
|
gptkb:Jason_Graves
|
gptkbp:supports
|
gptkb:Wii_Zapper
|
gptkbp:unlockable_content
|
weapons and upgrades
|
gptkbp:upgrades
|
weapon upgrades
character upgrades
|
gptkbp:user_interface
|
HUD display
|
gptkbp:uses
|
motion controls
|
gptkbp:viewpoint
|
first-person
|
gptkbp:voice_acting
|
professional actors
professional voice actors
|
gptkbp:bfsParent
|
gptkb:Zapper_light_gun
gptkb:Dead_Space
gptkb:Dead_Space_series
|
gptkbp:bfsLayer
|
5
|