Dead Eye

GPTKB entity

Statements (122)
Predicate Object
gptkbp:instance_of gptkb:fictional_character
gptkb:novel
gptkbp:adaptations gptkb:none
gptkbp:adapted_into gptkb:merchandise
gptkbp:allows slow motion targeting
gptkbp:appears_in gptkb:video_games
gptkbp:associated_with shooting mechanics
gptkbp:author gptkb:Mark_Greaney
gptkbp:awards gptkb:none
gptkbp:book_format gptkb:audiobook
ebook
hardcover
paperback
gptkbp:character_development gptkb:complex
gptkbp:character_motivation gptkb:justice
gptkb:loyalty
gptkb:revenge
gptkbp:conflict gptkb:Assassin
government conspiracy
international espionage
gptkbp:cover_artist gptkb:Unknown
gptkbp:creator gptkb:Rockstar_Games
gptkbp:critical_reception positive
gptkbp:employs gptkb:players
gptkbp:enhances aiming accuracy
gptkbp:features gptkb:Red_Dead_Redemption_2
gptkbp:first_appearance gptkb:Red_Dead_Redemption
gptkbp:first_edition gptkb:2013
gptkbp:followed_by gptkb:Back_Blast
gptkbp:genre gptkb:Thriller
gptkbp:has_limitations meter system
https://www.w3.org/2000/01/rdf-schema#label Dead Eye
gptkbp:influences gptkb:Vince_Flynn
gptkb:Tom_Clancy
gptkb:Robert_Ludlum
gptkbp:initiated_by button press
gptkbp:is_acclaimed_for gameplay mechanics
gptkbp:is_analyzed_in academic studies
gptkbp:is_associated_with gptkb:legendary_figure
gptkbp:is_available_in gptkb:multiplayer_mode
single-player mode
gptkbp:is_celebrated_for gptkb:immersive_experience
unique gameplay
gptkbp:is_celebrated_in gaming awards
gptkbp:is_compared_to other aiming systems
gptkbp:is_considered_as gameplay innovation
gptkbp:is_described_as game tutorials
strategic tool
gptkbp:is_discussed_in gaming forums
game design conferences
gameplay podcasts
gptkbp:is_enhanced_by upgrades
gptkbp:is_evaluated_by gptkb:game_developers
gptkbp:is_examined_in game reviews
gptkbp:is_explored_in game lore
player choices
game expansions
game analysis articles
gameplay walkthroughs
gptkbp:is_featured_in fan art
game trailers
gptkbp:is_influenced_by player skill
western genre
gptkbp:is_influential_in action-adventure genre
gptkbp:is_integrated_with narrative elements
gptkbp:is_linked_to gptkb:character_development
gptkbp:is_noted_for stylized visuals
gptkbp:is_part_of gptkb:Red_Dead_series
gptkb:game_mechanics
game strategy
character abilities
game mechanics evolution
game's identity
game's legacy
game's mechanics suite
gptkbp:is_recognized_as iconic feature
signature ability
gptkbp:is_recognized_by gptkb:gaming_community
gptkbp:is_recognized_for player engagement
gptkbp:is_referenced_in gptkb:popular_culture
game soundtracks
gaming merchandise.
gptkbp:is_represented_in red markers
gptkbp:is_similar_to bullet time
gptkbp:is_tested_for gameplay sessions
gptkbp:is_used_for targeting multiple enemies
gptkbp:is_utilized_by gptkb:NPCs
gptkbp:is_utilized_in team strategies
combat scenarios
boss fights
multiplayer challenges
stealth mechanics
gptkbp:isbn 978-0399160973
gptkbp:language English
gptkbp:main_character gptkb:Court_Gentry
gptkbp:narrative_style third-person
gptkbp:number_of_books long
gptkbp:page_count 400
gptkbp:plot_summary Court Gentry is drawn into a deadly game of cat and mouse.
gptkbp:plot_twist unexpected
gptkbp:preceded_by gptkb:Ballistic
gptkbp:protagonist gptkb:Court_Gentry
gptkbp:published gptkb:2013
gptkbp:publisher Putnam
gptkbp:reader_demographic adult
gptkbp:related_to gptkb:science_fiction
spy fiction
action fiction
gptkbp:sales high
gptkbp:series gptkb:Gray_Man
gptkbp:series_order 4th in series
gptkbp:setting various locations
gptkbp:setting_time modern era
gptkbp:themes gptkb:betrayal
gptkb:survival
redemption
gptkbp:used_by gptkb:protagonist
gptkbp:user_reviews generally favorable
gptkbp:writing_style fast-paced
gptkbp:bfsParent gptkb:The_Gray_Man
gptkb:Hangman_Adam_Page
gptkbp:bfsLayer 5