Days Gone

GPTKB entity

Statements (157)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:antagonist Rippers
human enemies
Freakers
gptkbp:critical_reception mixed reviews
mixed to positive reviews
gptkbp:developer gptkb:Bend_Studio
gptkbp:dlc Days Gone: The Last of Us Part II crossover
gptkbp:engine gptkb:Bend_Engine
gptkb:Unreal_Engine_4
gptkbp:game_awards gptkb:Best_Narrative_at_the_Golden_Joystick_Awards_2019
gptkb:Best_Visual_Design_at_the_Golden_Joystick_Awards_2019
gptkb:Best_Game_at_the_Golden_Joystick_Awards_2019
Best Audio at the Golden Joystick Awards 2019
Best Performance at the Golden Joystick Awards 2019
gptkbp:game_engine gptkb:Bend_Engine
gptkbp:game_features gptkb:faction
open world
day-night cycle
dynamic weather system
photo mode
NPC interactions
fast travel system
horde mechanics
upgradable motorcycle
gptkbp:game_length 30-50 hours
approximately 30-40 hours
gptkbp:game_mechanics gptkb:exploration
gptkb:health_services
gptkb:character_development
gptkb:combat_system
resource management
upgrades
crafting
combat
stealth
combat tactics
vehicle maintenance
character arcs
resource gathering
fighting
environmental hazards
environmental storytelling
open world
player agency
day-night cycle
dynamic weather system
story arcs
motorcycle riding
vehicle upgrades
combat strategies
story progression
crafting system
environmental puzzles
skill trees
story missions
dialogue choices
dynamic events
exploration rewards
side missions
character relationships
stealth elements
world events
fast travel
crafting recipes
world exploration
NPC interactions
enemy encounters
enemy types
map exploration
narrative choices
story choices
crafting items
dynamic AI
game world immersion
vehicle combat
motorcycle customization
enemy AI behavior
survival elements
character skills
vehicle physics
game world dynamics
human enemies
freaker behavior
freaker hordes
freaker types
freakers
horde system
gptkbp:game_mode single-player
gptkbp:game_world gptkb:exploration
gptkb:collectibles
gptkb:character_development
gptkb:missions
resource management
upgrades
boss battles
emotional storytelling
game lore
player choices
combat mechanics
environmental storytelling
crafting stations
side quests
day-night cycle
dynamic weather system
safe houses
skill trees
story-driven missions
AI behavior
dynamic events
vehicle mechanics
wildlife interactions
enemy types
crafting items
fast travel system
survival elements
human enemies
motorcycle gameplay
NPC factions
freakers
gptkbp:gameplay survival horror
open world
gptkbp:genre action-adventure
https://www.w3.org/2000/01/rdf-schema#label Days Gone
gptkbp:in-game_currency gptkb:trust
credits
scrap
gptkbp:influences gptkb:The_Last_of_Us
gptkb:The_Road
gptkb:Mad_Max
gptkb:Sons_of_Anarchy
gptkbp:main_character gptkb:Deacon_St._John
gptkbp:multiplayer no
gptkbp:narrative_theme gptkb:loss
gptkb:survival
redemption
gptkbp:platform gptkb:Microsoft_Windows
gptkb:Play_Station_4
gptkbp:publisher gptkb:Sony_Interactive_Entertainment
gptkbp:release_date April 26, 2019
gptkbp:release_platform gptkb:PC
gptkb:Microsoft_Windows
gptkb:PS4
gptkbp:sales over 8 million copies
over 8 million copies sold
gptkbp:sequel none announced
not announced
gptkbp:setting post-apocalyptic Oregon
gptkbp:soundtrack gptkb:original_score_by_Nathan_Whitehead
gptkbp:voice_actor gptkb:Troy_Baker
gptkb:Jeffrey_Pierce
gptkb:Sam_Witwer
gptkb:Courtney_Hope
gptkbp:bfsParent gptkb:The_Last_of_Us
gptkb:Sony_Music_Entertainment
gptkb:Play_Station_4
gptkbp:bfsLayer 4