Statements (157)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:antagonist |
Rippers
human enemies Freakers |
gptkbp:critical_reception |
mixed reviews
mixed to positive reviews |
gptkbp:developer |
gptkb:Bend_Studio
|
gptkbp:dlc |
Days Gone: The Last of Us Part II crossover
|
gptkbp:engine |
gptkb:Bend_Engine
gptkb:Unreal_Engine_4 |
gptkbp:game_awards |
gptkb:Best_Narrative_at_the_Golden_Joystick_Awards_2019
gptkb:Best_Visual_Design_at_the_Golden_Joystick_Awards_2019 gptkb:Best_Game_at_the_Golden_Joystick_Awards_2019 Best Audio at the Golden Joystick Awards 2019 Best Performance at the Golden Joystick Awards 2019 |
gptkbp:game_engine |
gptkb:Bend_Engine
|
gptkbp:game_features |
gptkb:faction
open world day-night cycle dynamic weather system photo mode NPC interactions fast travel system horde mechanics upgradable motorcycle |
gptkbp:game_length |
30-50 hours
approximately 30-40 hours |
gptkbp:game_mechanics |
gptkb:exploration
gptkb:health_services gptkb:character_development gptkb:combat_system resource management upgrades crafting combat stealth combat tactics vehicle maintenance character arcs resource gathering fighting environmental hazards environmental storytelling open world player agency day-night cycle dynamic weather system story arcs motorcycle riding vehicle upgrades combat strategies story progression crafting system environmental puzzles skill trees story missions dialogue choices dynamic events exploration rewards side missions character relationships stealth elements world events fast travel crafting recipes world exploration NPC interactions enemy encounters enemy types map exploration narrative choices story choices crafting items dynamic AI game world immersion vehicle combat motorcycle customization enemy AI behavior survival elements character skills vehicle physics game world dynamics human enemies freaker behavior freaker hordes freaker types freakers horde system |
gptkbp:game_mode |
single-player
|
gptkbp:game_world |
gptkb:exploration
gptkb:collectibles gptkb:character_development gptkb:missions resource management upgrades boss battles emotional storytelling game lore player choices combat mechanics environmental storytelling crafting stations side quests day-night cycle dynamic weather system safe houses skill trees story-driven missions AI behavior dynamic events vehicle mechanics wildlife interactions enemy types crafting items fast travel system survival elements human enemies motorcycle gameplay NPC factions freakers |
gptkbp:gameplay |
survival horror
open world |
gptkbp:genre |
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
Days Gone
|
gptkbp:in-game_currency |
gptkb:trust
credits scrap |
gptkbp:influences |
gptkb:The_Last_of_Us
gptkb:The_Road gptkb:Mad_Max gptkb:Sons_of_Anarchy |
gptkbp:main_character |
gptkb:Deacon_St._John
|
gptkbp:multiplayer |
no
|
gptkbp:narrative_theme |
gptkb:loss
gptkb:survival redemption |
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Play_Station_4 |
gptkbp:publisher |
gptkb:Sony_Interactive_Entertainment
|
gptkbp:release_date |
April 26, 2019
|
gptkbp:release_platform |
gptkb:PC
gptkb:Microsoft_Windows gptkb:PS4 |
gptkbp:sales |
over 8 million copies
over 8 million copies sold |
gptkbp:sequel |
none announced
not announced |
gptkbp:setting |
post-apocalyptic Oregon
|
gptkbp:soundtrack |
gptkb:original_score_by_Nathan_Whitehead
|
gptkbp:voice_actor |
gptkb:Troy_Baker
gptkb:Jeffrey_Pierce gptkb:Sam_Witwer gptkb:Courtney_Hope |
gptkbp:bfsParent |
gptkb:The_Last_of_Us
gptkb:Sony_Music_Entertainment gptkb:Play_Station_4 |
gptkbp:bfsLayer |
4
|