gptkbp:instance_of
|
gptkb:game_developers
|
gptkbp:active_years
|
1960s-2000s
|
gptkbp:alma_mater
|
gptkb:University_of_Minnesota
|
gptkbp:awards
|
gptkb:award
|
gptkbp:birth_date
|
1934-10-01
|
gptkbp:birth_place
|
gptkb:Minneapolis,_Minnesota,_USA
|
gptkbp:children
|
2
|
gptkbp:collaborated_with
|
gptkb:Gary_Gygax
|
gptkbp:contributed_to
|
Dungeons & Dragons editions
|
gptkbp:contribution
|
gptkb:game_mechanics
|
gptkbp:created
|
gptkb:Blackmoor_campaign
|
gptkbp:death_date
|
2009-04-07
|
gptkbp:died_in
|
gptkb:Roseville,_Minnesota,_USA
|
gptkbp:field
|
gptkb:tabletop_games
|
gptkbp:founder
|
gptkb:Tactical_Studies_Rules
|
https://www.w3.org/2000/01/rdf-schema#label
|
Dave Arneson
|
gptkbp:influence
|
game design
|
gptkbp:influenced
|
gptkb:video_games
gptkb:fantasy_literature
gptkb:role-playing_game
indie game development
game strategy
game narrative
storytelling in games
tabletop gaming community
game accessibility
game culture
game adaptation
game publishing industry
role-playing game communities
fantasy gaming
narrative structure in games
game character development
game art style
game technology.
|
gptkbp:influenced_by
|
gptkb:Gary_Gygax
|
gptkbp:involved_in
|
game development
game conventions
game publishing
game design education
game playtesting
game community building
game writing
game mechanics development
|
gptkbp:known_for
|
gptkb:Blackmoor
game storytelling
game innovation
game design philosophy
game mechanics innovation
game experience design
role-playing game mechanics
co-creating Dungeons & Dragons
game world creation
|
gptkbp:legacy
|
pioneering role-playing games
|
gptkbp:nationality
|
gptkb:American
|
gptkbp:notable_work
|
gptkb:Dungeons_&_Dragons
|
gptkbp:occupation
|
gptkb:game_developers
|
gptkbp:spouse
|
gptkb:Diane_Arneson
|
gptkbp:bfsParent
|
gptkb:Dungeons_&_Dragons
gptkb:Dungeons_&_Dragons_core_rulebooks
gptkb:Dungeons_&_Dragons_franchise
|
gptkbp:bfsLayer
|
4
|