Statements (65)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:author |
gptkb:Aaron_Allston
|
gptkbp:component |
gptkb:Dungeons_&_Dragons
|
gptkbp:contains |
adventure creation guidelines
magic system character creation rules combat rules monsters and treasure |
gptkbp:covers |
Basic_Dungeons_&_Dragons_rules
|
gptkbp:features |
combat tactics
adventure hooks character motivations campaign settings player character classes spell lists game master guidelines optional rules storytelling techniques experience points system character relationships game session structure monster statistics player engagement strategies faction dynamics character advancement rules equipment lists world-building tips adventuring rules campaign management advice player tips alignment system game master tips social interaction rules game balance considerations adventure pacing campaign themes character backstory development character conflict resolution character goals and aspirations dungeon design tips environmental effects on gameplay game session feedback mechanisms game world consistency magic item creation rules moral dilemmas in gameplay player agency in storytelling political intrigue in campaigns role-playing guidelines rules for different levels of play session planning advice treasure generation rules world history and lore NPC_creation_rules |
gptkbp:format |
hardcover
|
gptkbp:genre |
fantasy
|
https://www.w3.org/2000/01/rdf-schema#label |
D&D Rules Cyclopedia
|
gptkbp:illustrator |
gptkb:Jeff_Easley
|
gptkbp:influencedBy |
gptkb:Dungeons_&_Dragons_Basic_Set
|
gptkbp:isPartOf |
gptkb:Dungeons_&_Dragons_franchise
|
gptkbp:language |
English
|
gptkbp:pageCount |
224
|
gptkbp:publicationDate |
1991
|
gptkbp:publishedBy |
gptkb:TSR,_Inc.
|
gptkbp:successor |
gptkb:Dungeons_&_Dragons_3rd_Edition
|
gptkbp:targetAudience |
gamers
|