Cybernetic Heroes II

GPTKB entity

Statements (50)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style 2 D graphics
gptkbp:awards gptkb:None
gptkbp:character Humanoid characters
gptkbp:character_customization gptkb:battle
gptkbp:combat_system Real-time combat
gptkbp:community Active fan community
gptkbp:composer Masahiro Ikariko
gptkbp:controls Gamepad controls
gptkbp:developer gptkb:Koei
gptkbp:difficulty Moderate
gptkbp:enemy Robotic enemies
gptkbp:environment Urban environments
gptkbp:fan_base Cult following
gptkbp:game_engine Proprietary engine
gptkbp:game_features Boss battles
gptkbp:game_length Approximately 10 hours
gptkbp:game_modes Single-player mode
gptkbp:gameplay Single-player
gptkbp:genre gptkb:musical
gptkbp:has_ability Special abilities
https://www.w3.org/2000/01/rdf-schema#label Cybernetic Heroes II
gptkbp:in-game_currency Points
gptkbp:influenced_by gptkb:anime
gptkbp:influences Cyberpunk genre
gptkbp:inspired_by gptkb:Author
gptkbp:language gptkb:Japanese
gptkbp:legacy Part of gaming history.
gptkbp:level Linear levels
gptkbp:merchandise Limited merchandise
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style Linear narrative
Players control a hero fighting against evil forces.
gptkbp:platform gptkb:Super_Nintendo_Entertainment_System
gptkbp:power_ups Available
gptkbp:predecessor gptkb:Cybernetic_Heroes
gptkbp:publisher gptkb:Koei
gptkbp:rating CEROB
gptkbp:release_date gptkb:1994
December 1994
gptkbp:release_region gptkb:Japan
gptkbp:remake gptkb:battle
gptkbp:sequel Cybernetic Heroes III
gptkbp:series gptkb:Cybernetic_Heroes
gptkbp:setting Futuristic
gptkbp:soundtrack Original soundtrack
gptkbp:successor Cybernetic Heroes III
gptkbp:unlockable_content Unlockable characters
gptkbp:bfsParent gptkb:Cybernetic_Heroes
gptkbp:bfsLayer 6