Statements (182)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:raid
|
gptkbp:community_events |
gptkb:World_First_Race
|
gptkbp:designed_by |
gptkb:Bungie
|
gptkbp:developed_by |
gptkb:Bungie
|
gptkbp:difficulty |
Normal
Hard |
gptkbp:duration |
1-2 hours
|
gptkbp:features |
gptkb:The_Bridge
gptkb:Crota gptkb:Sultan gptkb:The_Abyss gptkb:Piano_Sonata gptkb:The_Hive gptkb:The_Throne_Room boss fights puzzle mechanics |
gptkbp:followed_by |
gptkb:Deep_Stone_Crypt
gptkb:Garden_of_Salvation gptkb:King's_Fall gptkb:Last_Wish gptkb:Vow_of_the_Disciple gptkb:Wrath_of_the_Machine |
gptkbp:game_modes |
gptkb:DJ
|
gptkbp:game_replayability |
gptkb:High
|
gptkbp:has_achievements |
Raid completion
Challenge mode completion First completion Hard mode completion |
gptkbp:has_community |
active player base
speedruns raid guides clan activities |
gptkbp:has_expansion |
gptkb:The_Dark_Below
|
gptkbp:has_lore |
gptkb:Crota's_demise
The Hive's history Crota's story Hive lore Dark Below lore |
gptkbp:has_team |
gptkb:aircraft
gptkb:faction gptkb:award gptkb:Sword_bearer gptkb:Crota's_shield Strategy Teamwork Adaptability Timing Resource management team coordination Learning curve Replayability Environmental hazards Light Level Player roles Skill levels Enemy types Victory conditions Damage output Loot distribution Armor sets Defeat conditions Class abilities Checkpoint system damage phases Game knowledge Ritual of Sacrifice Damage phases Light mechanic Weapon loadouts Boss health pool Enemy spawns Fireteam coordination Rallying flags Revive mechanics Spawn locations Subclass synergy Wipe mechanics sword mechanic |
https://www.w3.org/2000/01/rdf-schema#label |
Crota's End
|
gptkbp:includes |
gptkb:Crota
gptkb:Piano_Sonata gptkb:The_Hive boss fights Boss encounters Ir Yut |
gptkbp:influenced_by |
Destiny's lore
|
gptkbp:is_available_on |
gptkb:Play_Station_3
gptkb:Xbox_One gptkb:Xbox_360 gptkb:Play_Station_4 |
gptkbp:is_celebrated_in |
Destiny community events
|
gptkbp:is_part_of |
gptkb:The_Dark_Below
The Dark Below expansion |
gptkbp:is_played_by |
gptkb:star
|
gptkbp:is_referenced_in |
gptkb:Destiny_2
Destiny lore |
gptkbp:leadership |
gptkb:Crota
|
gptkbp:loot_system |
legendary gear
exotic gear Legendary gear Exotic gear |
gptkbp:meets |
gptkb:The_Bridge
gptkb:Crota gptkb:The_Abyss The Deathsinger The Hive's Ritual |
gptkbp:narrative_style |
gptkb:Crota
gptkb:Sultan the Hive |
gptkbp:notable_enemies |
gptkb:Piano_Sonata
Ir Yut Crota's Swordbearer |
gptkbp:notable_for |
Team coordination
team strategy story elements challenging encounters Unique boss fights Challenging mechanics Community strategies unique loot raid mechanics atmospheric design Raid gear rewards |
gptkbp:notable_players |
gptkb:6
|
gptkbp:number_of_matches |
gptkb:5
|
gptkbp:open_glsupport |
gptkb:faction
Resource management Challenging Positioning Environmental hazards Light Level Role specialization Use of grenades Teamwork required Checkpoint system Timing of attacks Damage phases Weapon loadouts Enemy spawns Fireteam coordination Revive mechanics Communication essential Ad control Boss mechanics understanding Enemy mechanics Timing and execution Use of artifacts Use of class abilities Use of consumables Use of emotes Use of heavy ammo Use of melee attacks Use of mods Use of special ammo Use of supers |
gptkbp:part_of |
gptkb:Destiny
gptkb:Destiny_1 |
gptkbp:platform |
gptkb:Play_Station_3
gptkb:Xbox_One gptkb:Xbox_360 gptkb:Play_Station_4 |
gptkbp:preceded_by |
gptkb:Vault_of_Glass
|
gptkbp:predecessor |
gptkb:Vault_of_Glass
|
gptkbp:prize_money |
gptkb:artifact
legendary gear exotic gear Legendary gear Exotic gear |
gptkbp:rating |
Highly praised
|
gptkbp:release_date |
December 9, 2014
|
gptkbp:released |
December 9, 2014
|
gptkbp:requires |
gptkb:6
six players Fireteam of 6 |
gptkbp:set_in |
gptkb:planet
gptkb:The_Hellmouth |
gptkbp:setting |
gptkb:planet
|
gptkbp:successor |
gptkb:King's_Fall
|
gptkbp:bfsParent |
gptkb:The_Father_of_Crota
gptkb:Crota gptkb:Destiny_2 |
gptkbp:bfsLayer |
4
|