Statements (12)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:game_mechanic
|
| gptkbp:genre |
gptkb:fighting_game
|
| gptkbp:introducedIn |
gptkb:Soulcalibur_IV
|
| gptkbp:notableFor |
encouraging offensive play
|
| gptkbp:purpose |
to quickly end a match if a player repeatedly guards
|
| gptkbp:replacedBy |
Critical Edge system in later games
|
| gptkbp:result |
instant defeat of opponent
|
| gptkbp:triggeredBy |
depleting opponent's Soul Gauge
|
| gptkbp:usedIn |
gptkb:Soulcalibur_IV
|
| gptkbp:bfsParent |
gptkb:Soulcalibur_IV
|
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
Critical Finish system
|