Statements (53)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:aims_to |
enhance player immersion
|
gptkbp:allows |
user-generated content
real-time rendering |
gptkbp:competitors |
gptkb:Frostbite_Engine
gptkb:engine gptkb:organization |
gptkbp:constructed_in |
C++ programming language
|
gptkbp:developed_by |
gptkb:Bethesda_Game_Studios
|
gptkbp:enables |
larger game worlds
|
gptkbp:enhances |
open world design
|
gptkbp:features |
modular architecture
dynamic weather system advanced AI improved graphics improved physics engine |
gptkbp:focuses_on |
player engagement
|
https://www.w3.org/2000/01/rdf-schema#label |
Creation Engine 2
|
gptkbp:improves |
game performance
|
gptkbp:includes |
photogrammetry technology
new animation system |
gptkbp:is_a_framework_for |
future game franchises.
|
gptkbp:is_aimed_at |
creating lifelike characters
|
gptkbp:is_associated_with |
open-world RP Gs
|
gptkbp:is_compatible_with |
VR technology
|
gptkbp:is_criticized_for |
initial bugs
|
gptkbp:is_designed_for |
next-gen consoles
|
gptkbp:is_designed_to |
maximize hardware capabilities
|
gptkbp:is_evaluated_by |
its flexibility
|
gptkbp:is_expected_to |
set new standards in gaming
future gaming innovations improve storytelling in games redefine game mechanics |
gptkbp:is_known_for |
highly detailed environments
|
gptkbp:is_part_of |
Bethesda's game development strategy
Bethesda's legacy |
gptkbp:is_recognized_for |
its scalability
|
gptkbp:is_utilized_in |
immersive gameplay experiences
future Bethesda titles |
gptkbp:key |
Bethesda's game development pipeline
|
gptkbp:origin |
previous Creation Engine versions
|
gptkbp:provides |
better lighting effects
|
gptkbp:released_in |
gptkb:2022
|
gptkbp:successor |
gptkb:Creation_Engine
|
gptkbp:supports |
gptkb:PC
gptkb:Play_Station_5 gptkb:Xbox_Series_X/_S ray tracing modding tools |
gptkbp:used_in |
gptkb:Starfield
gptkb:The_Elder_Scrolls_VI |
gptkbp:bfsParent |
gptkb:Fallout_76
|
gptkbp:bfsLayer |
3
|