Statements (14)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:book
|
| gptkbp:author |
gptkb:David_Freeman
|
| gptkbp:country |
gptkb:United_States
|
| gptkbp:ISBN |
978-1-59273-007-2
|
| gptkbp:language |
English
|
| gptkbp:mediaType |
gptkb:print
|
| gptkbp:pages |
496
|
| gptkbp:publicationYear |
2003
|
| gptkbp:publisher |
gptkb:New_Riders
|
| gptkbp:subject |
game design
emotional engagement |
| gptkbp:bfsParent |
gptkb:David_F._Freeman
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Creating Emotion in Games
|