gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Crash_Bandicoot:_Mind_over_Mutant
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gptkbp:antagonist
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gptkb:Dr._Neo_Cortex
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gptkbp:art_style
|
cartoonish
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gptkbp:awards
|
Best Handheld Game
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gptkbp:character_customization
|
limited
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gptkbp:collects
|
Wumpa fruit
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gptkbp:community_support
|
active forums
|
gptkbp:critical_reception
|
generally positive
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gptkbp:developer
|
gptkb:Vicarious_Visions
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gptkbp:difficulty
|
moderate
adjustable
|
gptkbp:environment
|
varied
|
gptkbp:fan_base
|
dedicated
|
gptkbp:game_engine
|
gptkb:custom_engine
|
gptkbp:game_features
|
boss battles
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanics
|
gptkb:power-ups
gptkb:museum
timed levels
platforming challenges
enemy encounters
secret areas
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
2 D platforming
|
gptkbp:genre
|
gptkb:video_game_series
|
gptkbp:has_ability
|
gptkb:waterfall
gptkb:Hotel
spin attack
|
gptkbp:in-game_currency
|
Wumpa fruit
|
gptkbp:influenced_by
|
Japanese platformers
Western platformers
|
gptkbp:influences
|
classic platformers
|
gptkbp:inspired_by
|
gptkb:Crash_Bandicoot_series
|
gptkbp:level
|
linear
|
gptkbp:main_character
|
gptkb:Crash_Bandicoot
|
gptkbp:merchandising
|
gptkb:toys_and_collectibles
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
rescue Coco Bandicoot
|
gptkbp:platform
|
gptkb:Game_Boy_Advance
|
gptkbp:power_ups
|
gptkb:Aku_Aku_masks
|
gptkbp:predecessor
|
gptkb:Crash_Bandicoot:_The_Wrath_of_Cortex
|
gptkbp:publisher
|
gptkb:Universal_Interactive
|
gptkbp:release_date
|
2002-03-18
March 2002
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:Crash_Bandicoot:_The_Huge_Adventure_2
|
gptkbp:series
|
gptkb:Crash_Bandicoot
|
gptkbp:setting
|
gptkb:Wumpa_Island
|
gptkbp:soundtrack
|
original music
|
gptkbp:successor
|
gptkb:Crash_Bandicoot:_N._Sane_Trilogy
|
gptkbp:updates
|
patches available
|