Statements (112)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:bombs
|
gptkbp:affects |
explosion sound
Distinctive beeping sound Sticky explosion |
gptkbp:artwork |
gptkb:Yes
yes Distinctive design |
gptkbp:associated_with |
Covenant technology
Covenant warfare |
gptkbp:available_in |
Multiplayer mode
|
gptkbp:available_in_campaign |
yes
|
gptkbp:barrel_type |
gptkb:Plasma
gptkb:plasma high |
gptkbp:benefits |
area control
|
gptkbp:characteristics |
sticky and explosive
|
gptkbp:charging_time |
Short
short |
gptkbp:color |
gptkb:blue
gptkb:Blue |
gptkbp:community_events |
Featured in tournaments
|
gptkbp:community_feedback |
Positive reception
|
gptkbp:cultural_impact |
iconic weapon in gaming
Iconic in gaming |
gptkbp:cultural_symbol |
plasma grenade icon
Covenant symbol |
gptkbp:damage |
energy damage
Energy damage High against vehicles |
gptkbp:defeated |
gptkb:High
sticky detonation Timed detonation |
gptkbp:design |
circular with a protruding core
|
gptkbp:design_influence |
Futuristic aesthetics
inspired by sci-fi media |
gptkbp:designed_for |
close quarters combat
Infantry use |
gptkbp:economy |
high risk, high reward
Used for crowd control |
gptkbp:effect_on_players |
kills players on detonation
|
gptkbp:effect_on_vehicles |
damages vehicles
|
gptkbp:explosion_color |
gptkb:blue
|
gptkbp:explosion_radius |
gptkb:medium
|
gptkbp:faction |
gptkb:Covenant
|
gptkbp:fan_base |
Halo fandom
|
gptkbp:fan_reception |
popular among players
|
gptkbp:firing_mechanism |
manual throw
|
gptkbp:first_appearance |
gptkb:Halo:_Combat_Evolved
|
gptkbp:function |
area denial
|
gptkbp:game_design |
Balanced for gameplay
balanced for competitive play |
gptkbp:game_mechanic |
sticky grenade mechanic
Sticky grenade mechanic |
gptkbp:game_mechanics |
explosive damage mechanics
Explosive damage mechanics Sticky grenade feature |
gptkbp:game_mode |
gptkb:Capture_the_Flag
|
gptkbp:game_modes |
available in all modes
|
gptkbp:game_series |
gptkb:Halo
|
gptkbp:game_type |
Team-based combat
|
gptkbp:game_updates |
Rebalanced in patches
|
gptkbp:has_lore |
part of Covenant arsenal
Part of Covenant arsenal |
gptkbp:historical_context |
gptkb:Halo_franchise
|
https://www.w3.org/2000/01/rdf-schema#label |
Covenant Plasma grenade
|
gptkbp:human_interaction |
can be thrown
|
gptkbp:impact |
area damage
Influences player tactics |
gptkbp:influenced_by |
gptkb:science_fiction
Science fiction themes |
gptkbp:inspiration |
Alien technology
|
gptkbp:is_countered_by |
Energy shields
EMP grenades |
gptkbp:is_similar_to |
human frag grenade
Human Frag grenade |
gptkbp:legacy |
Part of Halo lore
|
gptkbp:manufacturer |
gptkb:Covenant
|
gptkbp:merchandising |
Featured in collectibles
|
gptkbp:military_technology |
Area denial
|
gptkbp:multiplayer |
yes
team coordination Team coordination |
gptkbp:narrative |
symbol of Covenant technology.
Used in story missions |
gptkbp:notable_users |
Elite soldiers
Elite warriors |
gptkbp:originated_in |
various iterations in games
Improved in sequels |
gptkbp:primary_use |
distraction
offensive combat |
gptkbp:produced_by |
gptkb:Covenant
|
gptkbp:range |
Short to medium range
|
gptkbp:related_to |
Covenant technology
|
gptkbp:size |
Handheld
|
gptkbp:strategic_goals |
flanking maneuvers
|
gptkbp:strategic_importance |
High in battles
|
gptkbp:strategy |
avoidance
Flanking enemies use in ambushes Avoiding direct hits |
gptkbp:throw_distance |
Moderate
|
gptkbp:throw_range |
short to medium
|
gptkbp:usage_in_lore |
used against humanity
|
gptkbp:used_by |
gptkb:Covenant_forces
|
gptkbp:used_in |
gptkb:Halo_series
|
gptkbp:user |
Covenant soldiers
|
gptkbp:user_experience |
Enhances gameplay
|
gptkbp:visual_effects |
Bright explosion
plasma explosion |
gptkbp:weight |
gptkb:medium
Lightweight lightweight |