Statements (23)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game mechanic
|
gptkbp:affects |
player characters
non-player characters |
gptkbp:foundIn |
tabletop role-playing games
|
https://www.w3.org/2000/01/rdf-schema#label |
Condition System
|
gptkbp:includes |
unconscious
invisible restrained prone paralyzed poisoned blinded charmed deafened frightened grappled incapacitated petrified stunned |
gptkbp:purpose |
track status effects
|
gptkbp:usedIn |
gptkb:Dungeons_&_Dragons
|
gptkbp:bfsParent |
gptkb:The_Common_Lisp_Standard
|
gptkbp:bfsLayer |
6
|