Computer Graphics: Principles and Practice
GPTKB entity
Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:book
|
gptkbp:author |
gptkb:John_F._Hughes
Andries van Dam David F. Sklar Morgan Mc Guire |
gptkbp:focus |
gptkb:musician
gptkb:Model gptkb:Graphics_Processing_Unit gptkb:software gptkb:animated_film gptkb:museum gptkb:Direct_X gptkb:chess_match Computer-aided design Image processing Medical imaging Software development Computer vision Human-computer interaction Rendering Augmented reality Data visualization Game development Texture mapping User experience design Rasterization Visualization Game engines Ray tracing Real-time rendering Shader programming User interface design Animation software Geometric transformations Scientific visualization Lighting models Interactive graphics Animation techniques 3 D graphics Graphics AP Is Physics-based simulation Shading techniques Scene graphs |
gptkbp:illustrator |
gptkb:James_D._Foley
|
gptkbp:isbn |
978-0321399526
|
gptkbp:language |
English
|
gptkbp:next_edition |
3rd edition
|
gptkbp:page_count |
1260
|
gptkbp:published_year |
gptkb:1982
|
gptkbp:publisher |
gptkb:Addison-Wesley
|
gptkbp:subject |
Computer graphics
|
gptkbp:bfsParent |
gptkb:Kathy_A._Perkins
gptkb:James_C._Henderson |
gptkbp:bfsLayer |
5
|