Computer Graphics: Principles and Practice

GPTKB entity

Statements (54)
Predicate Object
gptkbp:instance_of gptkb:book
gptkbp:author gptkb:John_F._Hughes
Andries van Dam
David F. Sklar
Morgan Mc Guire
gptkbp:focus gptkb:musician
gptkb:Model
gptkb:Graphics_Processing_Unit
gptkb:software
gptkb:animated_film
gptkb:museum
gptkb:Direct_X
gptkb:chess_match
Computer-aided design
Image processing
Medical imaging
Software development
Computer vision
Human-computer interaction
Rendering
Augmented reality
Data visualization
Game development
Texture mapping
User experience design
Rasterization
Visualization
Game engines
Ray tracing
Real-time rendering
Shader programming
User interface design
Animation software
Geometric transformations
Scientific visualization
Lighting models
Interactive graphics
Animation techniques
3 D graphics
Graphics AP Is
Physics-based simulation
Shading techniques
Scene graphs
gptkbp:illustrator gptkb:James_D._Foley
gptkbp:isbn 978-0321399526
gptkbp:language English
gptkbp:next_edition 3rd edition
gptkbp:page_count 1260
gptkbp:published_year gptkb:1982
gptkbp:publisher gptkb:Addison-Wesley
gptkbp:subject Computer graphics
gptkbp:bfsParent gptkb:Kathy_A._Perkins
gptkb:James_C._Henderson
gptkbp:bfsLayer 5