gptkbp:instance_of
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gptkb:engine
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gptkbp:bfsLayer
|
6
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gptkbp:bfsParent
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gptkb:Zanac
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gptkbp:community
|
gptkb:fandom
gptkb:Community_Center
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gptkbp:developed_by
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Compile
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gptkbp:features
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debugging tools
level design tools
multiplayer support
AI programming tools
sprite handling
game physics engine
2 D graphics
soundtrack support
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gptkbp:first_released
|
gptkb:1980s
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gptkbp:genre
|
gptkb:video_game
shoot 'em up
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https://www.w3.org/2000/01/rdf-schema#label
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Compile's engine
|
gptkbp:influenced
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indie game developers
|
gptkbp:influenced_by
|
gptkb:video_game
|
gptkbp:language
|
gptkb:C
Assembly language
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gptkbp:legacy
|
cult following
inspired adaptations
inspired merchandise
inspired conventions
inspired fan art
inspired documentaries
inspired fan fiction
inspired sequels
inspired spin-offs
inspired remakes
influential in game development
|
gptkbp:notable_games
|
gptkb:Zanac
gptkb:Musha_Aleste
gptkb:Puyo_Puyo
gptkb:Gunstar_Heroes
|
gptkbp:platform
|
gptkb:Super_Nintendo_Entertainment_System
gptkb:Sega_Genesis
gptkb:PC_Engine
|
gptkbp:related_to
|
gptkb:Nihon_Falcom
gptkb:Taito
gptkb:Sega
gptkb:Konami
gptkb:Compile_Heart
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gptkbp:successor
|
Compile's next engine
|
gptkbp:used_in
|
gptkb:video_game
|