Statements (13)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:archaeological_site
|
gptkbp:affects |
stops opponent's combo
|
gptkbp:defines |
A term used in fighting games to describe a mechanic that allows a player to interrupt an opponent's combo.
|
gptkbp:engine_type |
defensive mechanic
|
gptkbp:first_introduced |
gptkb:Street_Fighter_series
|
https://www.w3.org/2000/01/rdf-schema#label |
Combo Breaker
|
gptkbp:is_countered_by |
punishes
|
gptkbp:is_popular_in |
gptkb:sports_event
|
gptkbp:related_to |
fighting games
|
gptkbp:requires |
timing and skill
|
gptkbp:tactics |
risk-reward decision making
|