Statements (27)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:technology
|
| gptkbp:alsoKnownAs |
game streaming
|
| gptkbp:broadcastOn |
game video and audio to user device
|
| gptkbp:businessModel |
subscription
pay-per-use |
| gptkbp:enables |
cross-platform gaming
playing video games via remote servers |
| gptkbp:faced |
bandwidth requirements
latency challenges |
| gptkbp:introducedIn |
late 2000s
|
| gptkbp:popularizedBy |
gptkb:PlayStation_Now
gptkb:Xbox_Cloud_Gaming gptkb:NVIDIA_GeForce_Now services like Google Stadia |
| gptkbp:processor |
game logic on remote servers
|
| gptkbp:reduces |
need for powerful local hardware
|
| gptkbp:relatedTo |
gptkb:video_game
edge computing virtual desktop infrastructure |
| gptkbp:requires |
internet connection
|
| gptkbp:supports |
smartphones
tablets smart TVs PCs |
| gptkbp:bfsParent |
gptkb:Xbox_Game_Pass
|
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
Cloud Gaming
|