gptkbp:game_mechanics
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gptkb:award
gptkb:Exploration
gptkb:Side_quests
Time management
Resource management
In-game currency
Combat strategy
Treasure hunting
Replayability
Boss battles
Character classes
Character progression
Difficulty levels
Crafting system
Skill trees
Character abilities
Environmental puzzles
Randomly generated dungeons
Leveling system
Unlockable content
Quest system
Save points
Job system
Enemy encounters
Story-driven quests
Multiplayer elements
Monster recruitment
Item synthesis
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