Statements (74)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Transcendent_Blood_Gem
gptkb:Yharnam gptkb:Central_Yharnam |
gptkbp:allows |
cooperative multiplayer
|
gptkbp:contains |
gptkb:cave
|
gptkbp:controls |
encourages player interaction
provides unique challenges generates random layouts |
gptkbp:created_by |
ritual blood
|
gptkbp:designed_by |
gptkb:From_Software
|
gptkbp:features |
enemy variety
action role-playing games provides lore insights unique enemies procedurally generated levels promotes exploration encourages player creativity offers unique rewards adds variety to gameplay expands the game world enhances lore immersion enhances replayability. |
gptkbp:game_features |
promotes teamwork
offers diverse encounters |
gptkbp:has |
environmental storytelling
hidden areas |
gptkbp:has_gameplay_element |
gptkb:Bloodborne
encourages skill development enhances player engagement enhances immersion enhances player strategy increases difficulty |
gptkbp:has_team |
encourages exploration
supports player progression adds depth to gameplay supports cooperative play enhances the horror experience |
https://www.w3.org/2000/01/rdf-schema#label |
Chalice Dungeons
|
gptkbp:includes |
gptkb:video_game
boss battles |
gptkbp:inspired_by |
gptkb:H._P._Lovecraft
|
gptkbp:introduced |
gptkb:2015
|
gptkbp:is_a_source_of |
rare materials
|
gptkbp:is_accessible_by |
gptkb:dinosaur
|
gptkbp:is_associated_with |
horror themes
|
gptkbp:is_available_on |
gptkb:Play_Station_4
|
gptkbp:is_characterized_by |
dark aesthetics
|
gptkbp:is_designed_for |
replayability
|
gptkbp:is_designed_to |
challenge players
|
gptkbp:is_influenced_by |
dungeon crawlers
|
gptkbp:is_known_for |
difficulty
its replay value atmospheric design |
gptkbp:is_linked_to |
the Great Ones
|
gptkbp:is_often_associated_with |
online play
|
gptkbp:is_part_of |
lore exploration
Bloodborne's combat system Bloodborne's cooperative experience Bloodborne's endgame content Bloodborne's endgame mechanics Bloodborne's multiplayer experience Bloodborne's narrative structure Bloodborne's overall design philosophy Bloodborne's thematic elements Bloodborne's unique gameplay Bloodborne's unique mechanics |
gptkbp:offers |
unique loot
|
gptkbp:part_of |
gptkb:Bloodborne
|
gptkbp:requires |
Chalice to enter
|
gptkbp:set_in |
alternate dimensions
|
gptkbp:setting |
player versus environment combat
|
gptkbp:utilizes |
gptkb:award
|