gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
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gptkb:The_Game_Awards_-Best_Score_and_Music
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gptkbp:art_style
|
pixel art
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gptkbp:awards
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gptkb:D._I._C._E._Award_for_Outstanding_Achievement_in_Design
gptkb:BAFTA_Games_Award_for_Best_Game
IGF Award for Excellence in Design
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gptkbp:character
|
gptkb:Badeline
gptkb:Madeline
gptkb:Theo
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gptkbp:collects
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Berries
Cassette tapes
Strawberries
Crystal hearts
Golden berries
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gptkbp:community
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gptkb:ice_hockey_team
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gptkbp:composer
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gptkb:Lena_Raine
|
gptkbp:critical_reception
|
Metacritic score of 94
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gptkbp:developer
|
gptkb:Maddy_Makes_Games
|
gptkbp:difficulty
|
high
|
gptkbp:engine
|
FNA
|
gptkbp:game_length
|
10-12 hours
|
gptkbp:game_mechanics
|
gptkb:architect
gptkb:Author
gptkb:operating_system
gptkb:book
boss battles
platforming
emotional storytelling
visual storytelling
puzzle elements
environmental hazards
environmental storytelling
character abilities
multiple endings
hidden areas
tutorial system
platforming challenges
secret levels
narrative choices
challenging levels
checkpoint system
accessible options
enemy mechanics
level variety
assist mode
speedrun mechanics
tight controls
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gptkbp:game_modes
|
single-player
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gptkbp:genre
|
platformer
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gptkbp:has_content
|
gptkb:Farewell
|
https://www.w3.org/2000/01/rdf-schema#label
|
Celeste (2018)
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gptkbp:influences
|
gptkb:Celeste_Classic
gptkb:Super_Mario
|
gptkbp:inspiration
|
real-life experiences
|
gptkbp:narrative_theme
|
mental health
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:publisher
|
gptkb:Maddy_Makes_Games
|
gptkbp:release_date
|
January 25, 2018
|
gptkbp:sequel
|
gptkb:Celeste_Classic_2
|
gptkbp:setting
|
gptkb:mountain
|