gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
pixel art
|
gptkbp:awards
|
gptkb:D._I._C._E._Award_for_Outstanding_Achievement_in_Design
gptkb:BAFTA_Games_Award_for_Best_Game
The Game Awards for Best Independent Game
|
gptkbp:character
|
gptkb:Badeline
gptkb:Madeline
gptkb:Theo
|
gptkbp:community
|
gptkb:Community_Center
|
gptkbp:community_support
|
active community
|
gptkbp:composer
|
gptkb:Lena_Raine
|
gptkbp:developer
|
gptkb:Maddy_Makes_Games
|
gptkbp:difficulty
|
challenging
|
gptkbp:game_engine
|
gptkb:Monogame
|
gptkbp:game_features
|
new levels
new mechanics
new story content
new music tracks
|
gptkbp:game_length
|
3-5 hours
|
gptkbp:game_mechanics
|
platforming
climbing mechanic
dash mechanic
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
gptkb:video_game
gptkb:video_game_series
|
gptkbp:in-game_items
|
gptkb:museum
strawberries
b-sides
c-sides
heart crystals
|
gptkbp:influences
|
gptkb:Celeste
|
gptkbp:inspired_by
|
real-life experiences
|
gptkbp:localization
|
multiple languages
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:Community_Center
self-discovery
overcoming challenges
|
gptkbp:narrative_theme
|
mental health
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Play_Station_4
|
gptkbp:predecessor
|
gptkb:Celeste
|
gptkbp:release_date
|
September 2020
|
gptkbp:release_format
|
gptkb:DJ
|
gptkbp:release_platform
|
gptkb:Epic_Games_Store
gptkb:Steam
|
gptkbp:sequel
|
gptkb:Celeste
|
gptkbp:setting
|
gptkb:mountain
|
gptkbp:bfsParent
|
gptkb:Celeste
|
gptkbp:bfsLayer
|
3
|