Statements (27)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:Shadow_mapping_technique
|
| gptkbp:address |
Perspective aliasing
Shadow map resolution issues |
| gptkbp:alternativeTo |
Parallel-split shadow maps
Uniform shadow mapping |
| gptkbp:category |
Computer graphics algorithms
Shadow techniques |
| gptkbp:dividedInto |
Multiple cascades
View frustum |
| gptkbp:eachCascadeHas |
Separate shadow map
|
| gptkbp:firstPublished |
2006
|
| gptkbp:implementedIn |
gptkb:OpenGL
gptkb:DirectX |
| gptkbp:improves |
Shadow detail near camera
Shadow quality |
| gptkbp:proposedBy |
gptkb:NVIDIA
|
| gptkbp:reduces |
Shadow artifacts
|
| gptkbp:requires |
Multiple render passes
|
| gptkbp:usedBy |
gptkb:Unity
gptkb:Unreal_Engine Game engines |
| gptkbp:usedIn |
Video games
Real-time rendering 3D graphics |
| gptkbp:bfsParent |
gptkb:Jorge_Jimenez
|
| gptkbp:bfsLayer |
6
|
| https://www.w3.org/2000/01/rdf-schema#label |
Cascaded Shadow Maps
|