Statements (27)
Predicate | Object |
---|---|
gptkbp:instanceOf |
Shadow mapping technique
|
gptkbp:address |
Perspective aliasing
Shadow map resolution issues |
gptkbp:alternativeTo |
Parallel-split shadow maps
Uniform shadow mapping |
gptkbp:category |
Computer graphics algorithms
Shadow techniques |
gptkbp:dividedInto |
Multiple cascades
View frustum |
gptkbp:eachCascadeHas |
Separate shadow map
|
gptkbp:firstPublished |
2006
|
https://www.w3.org/2000/01/rdf-schema#label |
Cascaded Shadow Maps
|
gptkbp:implementedIn |
gptkb:OpenGL
gptkb:DirectX |
gptkbp:improves |
Shadow detail near camera
Shadow quality |
gptkbp:proposedBy |
gptkb:NVIDIA
|
gptkbp:reduces |
Shadow artifacts
|
gptkbp:requires |
Multiple render passes
|
gptkbp:usedBy |
gptkb:Unity
gptkb:Unreal_Engine Game engines |
gptkbp:usedIn |
Video games
Real-time rendering 3D graphics |
gptkbp:bfsParent |
gptkb:Jorge_Jimenez
|
gptkbp:bfsLayer |
6
|