Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:board_game
|
gptkbp:artwork |
gptkb:John_Kovalic
|
gptkbp:controls |
gptkb:Car_Wars
|
gptkbp:designed_by |
gptkb:E._Gary_Gygax
|
gptkbp:game_components |
gptkb:Photographer
gptkb:video_game counters car sheets |
gptkbp:game_length |
1 to 2 hours
|
gptkbp:game_mechanics |
gptkb:weapon
gptkb:battle resource management vehicle customization team play player interaction game balance role-playing elements game flow game pacing random events vehicle upgrades customizable vehicles vehicle types turn order victory conditions game setup initiative system skill checks player elimination event cards campaign play combat resolution solo play point-based system modular board narrative play scenario-based play game resolution terrain effects movement rules damage tracking |
gptkbp:genre |
tactical wargame
|
gptkbp:has_expansion |
gptkb:Car_Wars:_Deluxe_Edition
gptkb:Car_Wars:_The_Card_Game |
gptkbp:influenced_by |
gptkb:Mad_Max
gptkb:Road_Warrior |
gptkbp:mechanics |
vehicle combat
turn-based movement |
gptkbp:next_edition |
gptkb:Car_Wars:_Pocket_Box
gptkb:Car_Wars |
gptkbp:number_of_teams |
2 to 6
|
gptkbp:published_by |
gptkb:Steve_Jackson_Games
|
gptkbp:release_year |
gptkb:1981
|
gptkbp:setting |
post-apocalyptic
|
gptkbp:bfsParent |
gptkb:Car_Wars
|
gptkbp:bfsLayer |
5
|