gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
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7
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gptkbp:bfsParent
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gptkb:Capcom_System_256
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gptkbp:architectural_style
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16-bit
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gptkbp:cultural_impact
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Iconic in arcade gaming
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gptkbp:developed_by
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gptkb:video_game
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gptkbp:developer
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gptkb:Capcom_Co.,_Ltd.
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gptkbp:distribution
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Arcade cabinets
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gptkbp:economic_impact
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gptkb:Significant
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gptkbp:emulation
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gptkb:battle
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gptkbp:first_released
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gptkb:Street_Fighter_II_Turbo:_Hyper_Fighting
gptkb:Street_Fighter_II:_The_World_Warrior
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gptkbp:game_mechanics
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gptkb:award
gptkb:film_production_company
Resource management
Replay value
Power-ups
Scoring system
Time limits
Boss battles
Level progression
Multiplayer modes
Character progression
Character selection
Difficulty levels
Strategy elements
Character abilities
Combo system
Special moves
Unlockable content
Skill-based gameplay
Environmental interactions
Health bars
Timing-based actions
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gptkbp:genre
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gptkb:Shooter
Platformer
Fighting
Beat 'em up
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gptkbp:graphics
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Sprite-based
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https://www.w3.org/2000/01/rdf-schema#label
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Capcom System 309
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gptkbp:influenced_by
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gptkb:Street_Fighter_series
Final Fight series
Ghouls 'n Ghosts series
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gptkbp:input_output
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gptkb:Buttons
gptkb:video_game
|
gptkbp:is_popular_in
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gptkb:High
1990s
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gptkbp:legacy
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Foundation for future Capcom arcade systems
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gptkbp:notable_features
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Sound capabilities
High-quality graphics
Multiplayer support
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gptkbp:notable_games
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gptkb:Final_Fight
gptkb:Street_Fighter_II
gptkb:Ghouls_'n_Ghosts
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gptkbp:number_of_games
|
Over 20 games
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gptkbp:platform
|
gptkb:video_game
|
gptkbp:processor
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gptkb:Motorola_68000
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gptkbp:ram
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Up to 2 MB
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gptkbp:release_year
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gptkb:1990
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gptkbp:resolution
|
384x224
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gptkbp:sound
|
Yamaha Y M2151
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gptkbp:successor
|
gptkb:1995
Capcom System 32
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gptkbp:technology
|
Custom hardware
|