Capcom Q-Sound

GPTKB entity

Statements (24)
Predicate Object
gptkbp:instance_of gptkb:book
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Capcom_CPS-1
gptkbp:developed_by gptkb:video_game
arcade systems
gptkbp:enhances sound quality
gptkbp:first_introduced gptkb:Street_Fighter_II
gptkbp:has_influence_on subsequent audio technologies
https://www.w3.org/2000/01/rdf-schema#label Capcom Q-Sound
gptkbp:introduced early 1990s
gptkbp:is_associated_with Capcom's legacy in gaming
gptkbp:is_compatible_with gptkb:video_game
gptkbp:is_considered a significant advancement in audio technology
gptkbp:is_distinct_from standard stereo sound
gptkbp:is_implemented_in various Capcom titles
gptkbp:is_known_for its spatial audio capabilities
gptkbp:is_part_of Capcom's audio design philosophy
gptkbp:is_recognized_by audio engineers
gptkbp:is_related_to gptkb:Capcom's_arcade_games
gptkbp:is_utilized_in Capcom's fighting games
gptkbp:notable_for creating immersive soundscapes
gptkbp:provides 3 D audio effects
gptkbp:supports multiple audio channels
gptkbp:used_in gptkb:video_game