gptkbp:instance_of
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gptkb:book
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gptkbp:bfsLayer
|
5
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gptkbp:bfsParent
|
gptkb:Capcom_CPS-1
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gptkbp:developed_by
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gptkb:video_game
arcade systems
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gptkbp:enhances
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sound quality
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gptkbp:first_introduced
|
gptkb:Street_Fighter_II
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gptkbp:has_influence_on
|
subsequent audio technologies
|
https://www.w3.org/2000/01/rdf-schema#label
|
Capcom Q-Sound
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gptkbp:introduced
|
early 1990s
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gptkbp:is_associated_with
|
Capcom's legacy in gaming
|
gptkbp:is_compatible_with
|
gptkb:video_game
|
gptkbp:is_considered
|
a significant advancement in audio technology
|
gptkbp:is_distinct_from
|
standard stereo sound
|
gptkbp:is_implemented_in
|
various Capcom titles
|
gptkbp:is_known_for
|
its spatial audio capabilities
|
gptkbp:is_part_of
|
Capcom's audio design philosophy
|
gptkbp:is_recognized_by
|
audio engineers
|
gptkbp:is_related_to
|
gptkb:Capcom's_arcade_games
|
gptkbp:is_utilized_in
|
Capcom's fighting games
|
gptkbp:notable_for
|
creating immersive soundscapes
|
gptkbp:provides
|
3 D audio effects
|
gptkbp:supports
|
multiple audio channels
|
gptkbp:used_in
|
gptkb:video_game
|