gptkbp:instance_of
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gptkb:board_game
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gptkbp:adaptations
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gptkb:video_games
mobile apps
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gptkbp:age_group
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3 and up
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gptkbp:art_style
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colorful
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gptkbp:components
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gptkb:video_games
cards
game board
rules booklet
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gptkbp:cultural_impact
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featured in media
inspired merchandise
often used in educational settings
popular among young children
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gptkbp:designed_by
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gptkb:Eleanor_Abbott
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gptkbp:expansion
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gptkb:Candyland:_The_Kingdom_of_Sweet_Adventures
gptkb:Candyland:_The_Sweet_Adventure
Candyland: The Adventure Game
Candyland: The Board Game
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gptkbp:final_match_date
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first player to reach the end
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gptkbp:first_match
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determined by drawing cards
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gptkbp:game_mechanics
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gptkb:race
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gptkbp:genre
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gptkb:video_games
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gptkbp:goal
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reach the end of the path
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gptkbp:influenced_by
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gptkb:video_games
gptkb:children's_literature
color theory
child psychology
game design principles
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gptkbp:legacy
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influenced future board games
a classic in children's gaming
one of the best-selling board games
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gptkbp:number_of_movements
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clockwise
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gptkbp:players
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2 to 4
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gptkbp:published_by
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gptkb:Parker_Brothers
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gptkbp:release_year
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gptkb:1949
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gptkbp:setting
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gptkb:Candyland
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gptkbp:similar_games
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gptkb:Chutes_and_Ladders
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gptkbp:strategy
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simple rules
luck-based
no player elimination
suitable for young players
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gptkbp:theme
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gptkb:fantasy
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gptkbp:bfsParent
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gptkb:Candyland
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gptkbp:bfsLayer
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6
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