Call to Arms

GPTKB entity

Statements (77)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:community Active modding community
gptkbp:developer gptkb:TBS_Studio
gptkbp:engine gptkb:Unity
gptkbp:expansion gptkb:Call_to_Arms_-Gates_of_Hell
gptkb:Call_to_Arms_-Vietnam
gptkbp:features Tactical gameplay
Modding support
Unit customization
Realistic combat
Multiplayer battles
gptkbp:game_mode Multiplayer
Single-player
gptkbp:gameplay Air support
Strategic planning
Resource management
Competitive gameplay
Historical battles
Flanking maneuvers
Base building
Replayability
Naval support
Player-driven economy
Victory points
Dynamic weather effects
Mission objectives
Reconnaissance missions
Destructible environments
Combat tactics
Skill-based progression
Strategic alliances
Supply lines
Battlefield tactics
Ambush tactics
Strategic retreats
Artillery support
Unit morale
Command hierarchy
AI-controlled units
Unit formations
Unit upgrades
Victory conditions
Custom scenarios
Cooperative missions
Cover mechanics
Vehicle combat
Capture points
Map variety
Unit variety
Fog of war
Cover fire
Squad management
Battlefield awareness
Tactical depth
Flanking routes
Line of sight mechanics
Multiplayer tournaments
Tactical unit control
gptkbp:genre Real-time tactics
https://www.w3.org/2000/01/rdf-schema#label Call to Arms
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:publisher gptkb:TBS_Studio
gptkbp:release_date 2017-04-12
gptkbp:release_type Early access
gptkbp:setting gptkb:World_War_II
gptkbp:system_requirements 4 GB RAM
Windows 7 or higher
Direct X 11 compatible graphics card
Intel Core i5 or equivalent
gptkbp:bfsParent gptkb:Sick_Of_It_All
gptkb:Symphony_of_Pain
gptkb:Legacy_of_Pain
gptkb:Paladin_Danse
gptkb:Lu_Xun
gptkb:Albion_Online
gptkb:Sick_of_It_All
gptkbp:bfsLayer 5