gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:aircraft_operated
|
Use of vehicles in gameplay
|
gptkbp:armament
|
Variety of World War II weapons
|
gptkbp:awards
|
Nominated for several awards
Various achievements available
|
gptkbp:character_customization
|
Limited customization options
|
gptkbp:community
|
Active player community
|
gptkbp:critical_reception
|
Generally favorable reviews
|
gptkbp:developer
|
gptkb:Treyarch
|
gptkbp:difficulty
|
Multiple difficulty settings
|
gptkbp:dlc
|
No major DLC released
|
gptkbp:economy
|
No in-game economy
|
gptkbp:engine
|
IW engine
|
gptkbp:game_engine
|
Modified IW engine
|
gptkbp:game_length
|
Approximately 8-10 hours
|
gptkbp:game_mechanics
|
Focus on realism
|
gptkbp:game_modes
|
gptkb:Capture_the_Flag
gptkb:Deathmatch
Team Deathmatch
|
gptkbp:gameplay
|
Squad-based mechanics
|
gptkbp:genre
|
gptkb:legal_case
|
gptkbp:graphics
|
Improved graphics over previous titles
|
gptkbp:has_expansion
|
gptkb:Call_of_Duty_2
|
gptkbp:influences
|
gptkb:Historical_events
|
gptkbp:inspiration
|
Real-life military operations
|
gptkbp:intelligence
|
Enhanced enemy AI
|
gptkbp:legacy
|
Part of a long-running franchise
|
gptkbp:map
|
Multiple maps
|
gptkbp:mission
|
Diverse mission objectives
|
gptkbp:mod_support
|
Limited mod support
|
gptkbp:mode
|
Multiplayer
Single-player
|
gptkbp:multiplayer
|
Cooperative play
Team-based gameplay
Dedicated multiplayer community
|
gptkbp:narrative_style
|
American soldiers
|
gptkbp:number_of_teams
|
Up to 16 players online
|
gptkbp:platform
|
gptkb:Play_Station_2
gptkb:Xbox
gptkb:Game_Cube
|
gptkbp:predecessor
|
gptkb:Call_of_Duty_2
|
gptkbp:publisher
|
gptkb:Activision
|
gptkbp:release_date
|
October 25, 2005
|
gptkbp:release_platform
|
Multiple consoles
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:sequel
|
gptkb:Call_of_Duty_3
|
gptkbp:series
|
gptkb:Call_of_Duty
|
gptkbp:setting
|
gptkb:World_War_II
|
gptkbp:soundtrack
|
In-game music
|
gptkbp:voice_actor
|
Various actors
|
gptkbp:bfsParent
|
gptkb:Call_of_Duty_2
|
gptkbp:bfsLayer
|
4
|