Statements (23)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:video_game
|
| gptkbp:criticalReception |
positive
|
| gptkbp:designer |
gptkb:Alex_Ward
|
| gptkbp:developer |
gptkb:Criterion_Games
|
| gptkbp:genre |
racing
|
| gptkbp:knownFor |
high-speed crashes
risk-reward gameplay |
| gptkbp:notableFeature |
arcade-style racing
crash mode boost mechanic |
| gptkbp:platform |
gptkb:PlayStation_2
gptkb:Xbox gptkb:GameCube |
| gptkbp:publisher |
gptkb:Acclaim_Entertainment
|
| gptkbp:releaseDate |
gptkb:Burnout_(2001)
|
| gptkbp:releaseYear |
2001
2002 |
| gptkbp:sequel |
gptkb:Burnout_2:_Point_of_Impact
|
| gptkbp:setting |
urban environments
highway environments |
| gptkbp:bfsParent |
gptkb:Acclaim
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Burnout (early games)
|