Statements (72)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
stylized graphics
|
gptkbp:character_classes |
gptkb:architect
gptkb:military_unit gptkb:military_operation |
gptkbp:character_customization |
gptkb:battle
|
gptkbp:community_support |
active community
|
gptkbp:critical_reception |
mixed reviews
|
gptkbp:developer |
gptkb:Splash_Damage
|
gptkbp:engine |
gptkb:id_Tech_4
|
gptkbp:game_features |
gptkb:seasonal_events
gptkb:currency gptkb:event community events performance optimization user-generated content voice commands bug fixes achievements cross-platform play environmental storytelling destructible environments day-night cycle dynamic weather esports tournaments leaderboards character progression team-based gameplay unlockable content training missions patch updates dedicated servers fan art competitions matchmaking system skill trees tutorial mode vehicle gameplay co-op missions replay system spectator mode streaming support mod support stealth mechanics clan support parkour movement dynamic objectives customizable loadouts Pv E content Pv P content |
gptkbp:game_modes |
Freeplay mode
Objective mode Stopwatch mode |
gptkbp:gameplay |
team-based objectives
parkour mechanics |
gptkbp:genre |
gptkb:legal_case
|
gptkbp:has_content |
gptkb:battle
|
https://www.w3.org/2000/01/rdf-schema#label |
Brink!
|
gptkbp:intelligence |
enemy and ally AI
|
gptkbp:mode |
single-player
multiplayer |
gptkbp:multiplayer |
SMART system
|
gptkbp:narrative_style |
conflict between two factions
|
gptkbp:platform |
gptkb:Play_Station_3
gptkb:Microsoft_Windows gptkb:Xbox_360 |
gptkbp:publisher |
gptkb:Bethesda_Softworks
|
gptkbp:release_date |
May 10, 2011
|
gptkbp:sequel |
gptkb:none
|
gptkbp:setting |
futuristic dystopia
|
gptkbp:soundtrack |
original music
|
gptkbp:bfsParent |
gptkb:Erik_von_Detten
|
gptkbp:bfsLayer |
4
|