gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
5
|
gptkbp:bfsParent
|
gptkb:Brain_Age
|
gptkbp:accessibility
|
accessible to all ages
|
gptkbp:audience
|
high
|
gptkbp:awards
|
Best Educational Game 2022
|
gptkbp:benefits
|
enhanced problem-solving skills
|
gptkbp:challenges
|
daily
|
gptkbp:character_customization
|
limited
|
gptkbp:community
|
leaderboards
active online community
|
gptkbp:community_support
|
active
|
gptkbp:developer
|
gptkb:Nintendo_EPD
gptkb:video_game
|
gptkbp:difficulty
|
varied
|
gptkbp:education
|
high
|
gptkbp:features
|
mini-games
|
gptkbp:feedback
|
real-time
incorporated into updates
|
gptkbp:focus
|
memory and attention
|
gptkbp:game_engine
|
proprietary engine
|
gptkbp:game_features
|
brain age tests
|
gptkbp:game_length
|
short sessions
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
brain training exercises
|
gptkbp:genre
|
gptkb:video_game
|
gptkbp:graphics
|
gptkb:2_D
|
gptkbp:influences
|
neuroscience
|
gptkbp:input_output
|
touchscreen
|
gptkbp:inspired_by
|
cognitive training
|
gptkbp:language
|
English
|
gptkbp:marketing_strategy
|
social media
|
gptkbp:mode
|
Single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:outcome
|
improved cognitive skills
|
gptkbp:platform
|
gptkb:Nintendo_Switch
|
gptkbp:publisher
|
gptkb:video_game
|
gptkbp:rating
|
gptkb:E_for_Everyone
|
gptkbp:release_date
|
December 7, 2021
2021-12-07
|
gptkbp:release_format
|
digital and physical
|
gptkbp:release_region
|
Worldwide
|
gptkbp:sales
|
over 1 million copies
|
gptkbp:series
|
gptkb:Brain_Age
|
gptkbp:soundtrack
|
original music
|
gptkbp:successor
|
gptkb:Brain_Age:_Train_Your_Brain_in_Minutes_a_Day!_8
|
gptkbp:target_audience
|
adults
casual gamers
|
gptkbp:training
|
gamification
various methods
|
gptkbp:updates
|
frequent
|
gptkbp:user_experience
|
engaging
|
gptkbp:user_interface
|
simple
intuitive
|
gptkbp:user_reviews
|
positive
|