Statements (66)
Predicate | Object |
---|---|
gptkbp:instanceOf |
visual scripting system
|
gptkbp:allows |
game logic creation without coding
|
gptkbp:category |
gptkb:programming_language
game development tool |
gptkbp:developedBy |
gptkb:Epic_Games
|
gptkbp:documentation |
https://docs.unrealengine.com/en-US/ProgrammingAndScripting/Blueprints/index.html
|
gptkbp:enables |
rapid iteration
collaboration between designers and programmers |
gptkbp:feature |
asset management
modular design plugin support networking support editor scripting live editing custom events hot reload breakpoints step execution class inheritance multiplayer support data-driven design visual debugging real-time debugging node-based interface macro libraries replication support function libraries construction scripts event graphs actor blueprints animation blueprints blueprint communication component blueprints editor utilities interface blueprints level blueprints material blueprints timeline nodes |
gptkbp:fileExtension |
.uasset
|
https://www.w3.org/2000/01/rdf-schema#label |
Blueprints (Unreal Engine)
|
gptkbp:integratesWith |
gptkb:C++
|
gptkbp:introducedIn |
gptkb:Unreal_Engine_4
|
gptkbp:platform |
gptkb:Windows
gptkb:macOS gptkb:Linux mobile devices consoles |
gptkbp:supports |
interfaces
inheritance variables event-driven programming macros components functions |
gptkbp:usedBy |
game developers
level designers technical artists |
gptkbp:usedFor |
prototyping
animation scripting AI scripting UI scripting gameplay scripting |
gptkbp:usedIn |
gptkb:Unreal_Engine
|
gptkbp:visualEditor |
Blueprint Editor
|
gptkbp:bfsParent |
gptkb:FMOD_Studio
|
gptkbp:bfsLayer |
8
|