Statements (66)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:visual_scripting_system
|
| gptkbp:allows |
game logic creation without coding
|
| gptkbp:category |
gptkb:programming_language
gptkb:game_development_tool |
| gptkbp:developedBy |
gptkb:Epic_Games
|
| gptkbp:documentation |
https://docs.unrealengine.com/en-US/ProgrammingAndScripting/Blueprints/index.html
|
| gptkbp:enables |
rapid iteration
collaboration between designers and programmers |
| gptkbp:feature |
asset management
modular design plugin support networking support editor scripting live editing custom events hot reload breakpoints step execution class inheritance multiplayer support data-driven design visual debugging real-time debugging node-based interface macro libraries replication support function libraries construction scripts event graphs actor blueprints animation blueprints blueprint communication component blueprints editor utilities interface blueprints level blueprints material blueprints timeline nodes |
| gptkbp:fileExtension |
.uasset
|
| gptkbp:integratesWith |
gptkb:C++
|
| gptkbp:introducedIn |
gptkb:Unreal_Engine_4
|
| gptkbp:platform |
gptkb:Windows
gptkb:macOS gptkb:Linux mobile devices consoles |
| gptkbp:supports |
interfaces
inheritance variables event-driven programming macros components functions |
| gptkbp:usedBy |
game developers
level designers technical artists |
| gptkbp:usedFor |
prototyping
animation scripting AI scripting UI scripting gameplay scripting |
| gptkbp:usedIn |
gptkb:Unreal_Engine
|
| gptkbp:visualEditor |
Blueprint Editor
|
| gptkbp:bfsParent |
gptkb:FMOD_Studio
|
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
Blueprints (Unreal Engine)
|