Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Bluehole_Studio
|
gptkbp:acquisition |
Krafton, Inc. in 2018
|
gptkbp:awards |
The Game Awards 2017 -Best Multiplayer Game
D. I. C. E. Awards 2018 -Outstanding Achievement in Online Gameplay Golden Joystick Awards 2017 -Best Multiplayer Game |
gptkbp:collaborations |
Various esports tournaments
|
gptkbp:community |
Active player community
|
gptkbp:community_engagement |
Seasonal events
Social media presence Regular updates and patches Player feedback integration Esports support |
gptkbp:employees |
over 200
|
gptkbp:engine |
gptkb:engine
|
gptkbp:founded |
gptkb:2007
|
gptkbp:founder |
Chang Byung-gyu
|
gptkbp:future_plans |
Global market expansion
Continued support for PUBG Development of new I Ps Enhancing esports initiatives Expansion into new game genres |
gptkbp:game_engine |
gptkb:Unreal_Engine_4
|
gptkbp:game_modes |
Multiplayer
Single-player |
gptkbp:genre |
gptkb:Survival
gptkb:Shooter gptkb:boxing_match |
gptkbp:has_expansion |
gptkb:PUBG:_New_State
gptkb:PUBG_Mobile gptkb:PUBG:_Battlegrounds |
gptkbp:headquarters |
gptkb:Seongnam,_South_Korea
|
https://www.w3.org/2000/01/rdf-schema#label |
Bluehole Studio Inc.
|
gptkbp:industry |
gptkb:video_game
|
gptkbp:influences |
Battle Royale genre
|
gptkbp:location |
gptkb:Monarch
|
gptkbp:notable_games |
gptkb:Player_Unknown's_Battlegrounds
|
gptkbp:parent_company |
gptkb:Krafton,_Inc.
|
gptkbp:partnership |
Various streaming platforms
Microsoft for PUBG Game developers for collaborations Tencent Games for PUBG Mobile |
gptkbp:platform |
gptkb:PC
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:released |
PUBG: Season Pass
PUBG: Survivor Pass PUBG Mobile (2018) PUBG: Battlegrounds (2017) PUBG: New State (2021) PUBG: Test Server |
gptkbp:revenue |
$100 million (2017)
|
gptkbp:subsidiary |
gptkb:PUBG_Corporation
|
gptkbp:type |
gptkb:Company
|
gptkbp:website |
https://www.bluehole.net
|