gptkbp:instance_of
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gptkb:board_game
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gptkbp:age_group
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14+
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gptkbp:artwork
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gptkb:Adrian_Smith
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gptkbp:awards
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gptkb:2016_Golden_Geek_Board_Game_of_the_Year
gptkb:2016_International_Gamers_Award_-General_Strategy
2016 Fairplay À la carte Winner
Best Board Game 2015
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gptkbp:base
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gptkb:Blood_Rage
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gptkbp:community
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tournaments
strategy guides
active online community
fan-made content
expansion ideas
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gptkbp:components
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gptkb:board_game
gptkb:miniatures
gptkb:dice
cards
tokens
player boards
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gptkbp:designed_by
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gptkb:Eric_M._Lang
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gptkbp:difficulty
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gptkb:medium
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gptkbp:expansion
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gptkb:Blood_Rage:_Gods_of_Asgard_-Mystic_Trolls
gptkb:Blood_Rage:_Gods_of_Asgard_-The_Legendary_Monsters
gptkb:Blood_Rage:_Gods_of_Asgard_-The_Gods_of_Asgard_Expansion
Blood Rage: Gods of Asgard -The Gods of Asgard
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gptkbp:final_match_date
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end of the third age
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gptkbp:game_length
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60-90 minutes
short
approximately 90 minutes
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gptkbp:game_mechanics
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combat
drafting
area control
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gptkbp:game_replayability
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high
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gptkbp:game_setting
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15 minutes
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gptkbp:game_type
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competitive
thematic
tactical
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gptkbp:genre
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gptkb:strategy
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gptkbp:has_role
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Viking clans
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gptkbp:human_interaction
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high
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gptkbp:influences
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gptkb:fantasy_literature
gptkb:Norse_mythology
Viking culture
Viking lore
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gptkbp:mechanics
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resource management
set collection
variable player powers
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gptkbp:notable_winner
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yes
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gptkbp:number_of_movements
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action phase
action selection
combat resolution
scoring phase
drafting phase
final scoring phase
end of round phase
setup phase
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gptkbp:number_of_players
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2-4
optimal at 3
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gptkbp:published_by
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gptkb:Cool_Mini_or_Not
gptkb:CMON_Limited
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gptkbp:rating
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high
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gptkbp:release_year
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gptkb:2015
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gptkbp:rounds
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gptkb:3
no
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gptkbp:setting
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gptkb:Viking_Age
gptkb:Norse_mythology
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gptkbp:similar_games
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gptkb:Kemet
gptkb:Cyclades
gptkb:Rising_Sun
gptkb:Blood_Rage:_Gods_of_Asgard_-The_Gods_of_Asgard_Expansion
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gptkbp:strategy
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resource management
tactical
combat strategy
resource allocation strategy
area control strategy
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gptkbp:theme
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gptkb:Norse_mythology
Viking culture
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gptkbp:bfsParent
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gptkb:Blood_Rage
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gptkbp:bfsLayer
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4
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