Statements (65)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:challenges |
Adjustable
|
gptkbp:characterTraits |
Yes
|
gptkbp:community |
Active fanbase
|
gptkbp:communitySupport |
No
|
gptkbp:criticalReception |
Positive reviews
|
gptkbp:currency |
Points
|
gptkbp:developedBy |
gptkb:Koei
|
gptkbp:environment |
Varied racing environments
|
gptkbp:faced |
New vehicles
|
gptkbp:features |
Power-ups
Time trials Multiple tracks Customizable vehicles Split-screen multiplayer |
gptkbp:gameFeatures |
Multiplayer
Single-player Proprietary engine Top-down perspective |
gptkbp:gameLength |
Approximately 10 hours
|
gptkbp:gameMechanics |
Drifting
Boosting Positioning Obstacle avoidance Speed control Vehicle handling Collision detection Race strategy Vehicle collisions Player skill AI opponents Vehicle upgrades Race conditions Track shortcuts Track hazards Tactical racing Environmental interactions Race pacing Power-up management Lap counting Time_management |
gptkbp:genre |
Racing
|
https://www.w3.org/2000/01/rdf-schema#label |
Blood Falcon II
|
gptkbp:influenced |
Future racing games
|
gptkbp:influencedBy |
gptkb:F-Zero
|
gptkbp:influences |
Racing_genre_evolution
|
gptkbp:inspiredBy |
Anime culture
|
gptkbp:legacy |
Cult following
|
gptkbp:localNames |
English,_Japanese
|
gptkbp:multiplayer |
Up to 2 players
|
gptkbp:musicComposer |
Masahiro_Ikariko
|
gptkbp:platforms |
gptkb:Super_Nintendo_Entertainment_System
|
gptkbp:predecessor |
gptkb:Blood_Falcon
|
gptkbp:publisher |
gptkb:Koei
|
gptkbp:rating |
E for Everyone
|
gptkbp:releaseDate |
December 1994
|
gptkbp:releasedIn |
1994
|
gptkbp:remake |
No official remake
|
gptkbp:sells |
Moderate success
|
gptkbp:sequel |
Blood_Falcon_III
|
gptkbp:series |
gptkb:Blood_Falcon
|
gptkbp:setting |
Futuristic racing
|
gptkbp:soundtrack |
Chiptune_music
|
gptkbp:style |
2D graphics
|
gptkbp:successor |
Blood_Falcon_III
|