gptkbp:instance_of
|
gptkb:video_game
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gptkbp:bfsLayer
|
3
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gptkbp:bfsParent
|
gptkb:Microsoft
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gptkbp:art_style
|
cartoonish
|
gptkbp:availability
|
Xbox backward compatibility
|
gptkbp:awards
|
gptkb:none
|
gptkbp:challenges
|
boss battles
|
gptkbp:character
|
various enemies
|
gptkbp:character_appearance
|
cute and quirky
|
gptkbp:character_customization
|
limited
|
gptkbp:community
|
active fanbase
|
gptkbp:controls
|
intuitive
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developer
|
gptkb:Ninja_Theory
|
gptkbp:difficulty
|
moderate
adjustable
|
gptkbp:franchise
|
gptkb:Blinx
|
gptkbp:game_engine
|
Ninja Theory's proprietary engine
|
gptkbp:game_features
|
time-based puzzles
|
gptkbp:game_length
|
approximately 10-15 hours
|
gptkbp:game_mechanics
|
puzzle-solving
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
time manipulation
|
gptkbp:genre
|
gptkb:video_game_series
|
gptkbp:has_ability
|
time control
|
gptkbp:has_gameplay_element
|
platforming
|
gptkbp:in-game_currency
|
time crystals
|
gptkbp:in-game_items
|
gptkb:power-ups
gptkb:museum
gptkb:time_sweeper
time crystals
time bombs
|
gptkbp:influences
|
gptkb:The_Legend_of_Zelda
gptkb:Super_Mario_64
|
gptkbp:inspiration
|
time travel concepts
|
gptkbp:legacy
|
influenced future platformers
|
gptkbp:level
|
varied environments
|
gptkbp:location
|
time factories
|
gptkbp:main_character
|
gptkb:Blinx
|
gptkbp:merchandise
|
gptkb:none
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
light-hearted
Blinx saves the world
|
gptkbp:number_of_teams
|
third-person
|
gptkbp:platform
|
gptkb:Xbox
|
gptkbp:publisher
|
gptkb:Microsoft_Game_Studios
|
gptkbp:release_date
|
September 2002
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:Blinx_2:_Masters_of_Time_and_Space
|
gptkbp:setting
|
time-themed world
|
gptkbp:soundtrack
|
gptkb:musical
|
gptkbp:stations
|
cult following
|
gptkbp:target_audience
|
children and families
|
gptkbp:updates
|
gptkb:none
|