gptkbp:instanceOf
|
engine
|
gptkbp:aftermath
|
Bounding volume hierarchy
|
gptkbp:animationStudio
|
Keyframe animation
|
gptkbp:architect
|
Client-server architecture
|
gptkbp:communitySupport
|
Limited
No
|
gptkbp:developedBy
|
gptkb:Bungie
|
gptkbp:developer
|
In-house tools
|
gptkbp:drawings
|
DirectX
High-quality graphics for its time
|
gptkbp:engineType
|
Proprietary engine
|
gptkbp:features
|
Real-time rendering
Networking capabilities
AI systems
Physics simulation
Scripting support
|
gptkbp:firstPublished
|
2004-11-09
|
gptkbp:genre
|
First-person shooter
|
gptkbp:hasPlayer
|
Yes
|
gptkbp:historicalSignificance
|
Limited documentation available
|
https://www.w3.org/2000/01/rdf-schema#label
|
Blam Engine 3.0
|
gptkbp:influencedBy
|
gptkb:Unreal_Engine
RenderWare
|
gptkbp:inputOutput
|
gptkb:XInput
|
gptkbp:isUpdatedBy
|
2010
|
gptkbp:language
|
gptkb:C++
|
gptkbp:legacy
|
Foundation_for_future_Halo_games.
|
gptkbp:license
|
Proprietary
|
gptkbp:lighting
|
Dynamic lighting
Per-pixel shading
|
gptkbp:market
|
Video game industry
|
gptkbp:multiplayer
|
Yes
|
gptkbp:notableGames
|
Halo 3
Halo 2
Halo: Reach
Halo 3: ODST
|
gptkbp:performance
|
Optimized for console
|
gptkbp:platforms
|
gptkb:Mac_OS_X
Windows
|
gptkbp:productionCompany
|
Discontinued
|
gptkbp:releasedIn
|
2004
|
gptkbp:soundtrack
|
XAudio2
|
gptkbp:successor
|
Blam_Engine_4.0
|
gptkbp:supports
|
gptkb:Xbox
gptkb:Xbox_360
|
gptkbp:targetAudience
|
Gamers
|
gptkbp:texture
|
Bump mapping
|
gptkbp:usedIn
|
Halo 3
Halo 2
Halo: Reach
Halo 3: ODST
|
gptkbp:userInterface
|
Custom UI system
|