Statements (56)
Predicate | Object |
---|---|
gptkbp:instanceOf |
engine
|
gptkbp:architect |
Modular_design
|
gptkbp:developedBy |
gptkb:Bungie
|
gptkbp:drawings |
gptkb:Direct3D
|
gptkbp:features |
Real-time rendering
Physics simulation AI scripting |
gptkbp:firstPublished |
2001-11-15
|
gptkbp:genre |
First-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label |
Blam Engine 1.0
|
gptkbp:influenced |
Halo series
|
gptkbp:influencedBy |
gptkb:Quake_Engine
|
gptkbp:isUpdatedBy |
2004
|
gptkbp:language |
gptkb:C++
|
gptkbp:notableGames |
Halo: Combat Evolved
Halo: Custom Edition Halo: Trial |
gptkbp:platforms |
gptkb:Xbox
PC |
gptkbp:releaseDate |
2001
|
gptkbp:soundtrack |
XAudio2
|
gptkbp:successor |
gptkb:Blam_Engine_2.0
|
gptkbp:supports |
Multiplayer
Single-player Voice acting Achievements Networking Leaderboards User-generated content User interface design Cross-platform play Sound effects Collision detection Dynamic lighting Save game functionality Game balancing Shadow mapping AI pathfinding Game physics Particle systems Animation blending Environment mapping Terrain rendering Modding tools Skeletal animation Custom content creation Cutscene scripting Water rendering DLC_integration Level_of_detail_(LOD) Replay_system Scriptable_events |
gptkbp:usedIn |
Halo: Combat Evolved
|
gptkbp:uses |
Vertex shaders
Pixel shaders Shader model 1.1 |