Black & White: The Next Generation
GPTKB entity
Properties (59)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:awardedBy |
mixed reviews
|
gptkbp:awards |
nominated for several awards
|
gptkbp:community |
modding community
|
gptkbp:developer |
Lionhead Studios
|
gptkbp:expansion |
gptkb:Black_&_White:_Creature_Isle
|
gptkbp:features |
resource management
user-generated content dynamic environments world-building tools city building combat mechanics spell casting environmental storytelling character customization environmental interaction day-night cycle dynamic weather system interactive tutorials moral choices environmental puzzles AI companions quest system building mechanics dynamic quests player feedback system player-driven storytelling narrative branching AI learning AI-driven events creature evolution creature management creature training player choices impact world social interaction mechanics spell customization sandbox_gameplay |
gptkbp:follows |
gptkb:Black_&_White_2
|
gptkbp:gameplay |
god_game_mechanics
|
gptkbp:genre |
real-time strategy
|
gptkbp:influenced |
game development philosophy
game mechanics in later titles game narrative structures subsequent god games |
gptkbp:inspiration |
AI development
player agency game design innovations moral decision-making in games |
gptkbp:legacy |
cult following
|
gptkbp:mode |
single-player
|
gptkbp:multiplayer |
not available
|
gptkbp:narrativeStyle |
mythical themes
|
gptkbp:platforms |
gptkb:Microsoft_Windows
|
gptkbp:publisher |
Electronic Arts
|
gptkbp:releaseYear |
March 2002
|
gptkbp:sequel |
Black_&_White
|
gptkbp:setting |
fantasy world
|
gptkbp:soundtrack |
composed_by_Russell_Shaw
|
gptkbp:style |
stylized graphics
|