gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:advertising
|
promotional trailers
|
gptkbp:art_style
|
realistic
|
gptkbp:character
|
gptkb:Mikiko
gptkb:Cain
gptkb:Big_Bo
gptkb:Dan_Marshall
Rachael Townsend
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:Yakuza_Studio
|
gptkbp:dlc
|
yes
|
gptkbp:engine
|
gptkb:Havok
|
gptkbp:fan_base
|
cult following
|
gptkbp:game_awards
|
gptkb:none
|
gptkbp:game_engine
|
gptkb:Phyre_Engine
|
gptkbp:game_features
|
gptkb:exploration
gptkb:online_multiplayer
gptkb:puzzles
gptkb:character_development
team dynamics
trophies
boss battles
dynamic environments
voice recognition
moral dilemmas
character arcs
achievements
combat mechanics
environmental storytelling
character customization
player agency
leaderboards
narrative depth
multiple endings
single-player mode
world-building
emotional moments
real-time events
cutscenes
vehicle sections
weapon upgrades
skill upgrades
co-op mode
enemy AI
character relationships
narrative choices
stealth mechanics
dynamic difficulty
cutscene choices
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:game_mechanics
|
AI companions
dialogue choices
team commands
|
gptkbp:gameplay
|
cover-based shooting
|
gptkbp:genre
|
third-person shooter
|
https://www.w3.org/2000/01/rdf-schema#label
|
Binary Domain
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:influenced_by
|
gptkb:Yakuza_series
|
gptkbp:influences
|
sci-fi films
|
gptkbp:localization
|
multiple languages
|
gptkbp:multiplayer
|
yes
|
gptkbp:narrative
|
robots and humans conflict
|
gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Microsoft_Windows
gptkb:Xbox_360
|
gptkbp:publisher
|
gptkb:Sega
|
gptkbp:release_date
|
February 2012
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:sequel
|
gptkb:none
|
gptkbp:setting
|
futuristic Tokyo
|
gptkbp:soundtrack
|
yes
|
gptkbp:voice_acting
|
yes
|
gptkbp:bfsParent
|
gptkb:SEGA_AM2
|
gptkbp:bfsLayer
|
7
|