Battlezone (1980 video game)
GPTKB entity
Statements (47)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:video_game
|
gptkbp:arcadeSystem |
Atari Vector Hardware
|
gptkbp:awarded |
1982 Arcade Award for Best Arcade Game
|
gptkbp:cabinetType |
upright
glass cockpit |
gptkbp:category |
gptkb:Atari_games
arcade video games first-person shooters tank simulation video games vector arcade games |
gptkbp:developer |
gptkb:Atari,_Inc.
|
gptkbp:displayType |
monochrome vector monitor
|
gptkbp:enemyOf |
missiles
UFOs tanks super tanks |
gptkbp:gameplayFeature |
periscope viewer
|
gptkbp:genre |
first-person shooter
tank simulation |
gptkbp:graphics |
vector graphics
|
https://www.w3.org/2000/01/rdf-schema#label |
Battlezone (1980 video game)
|
gptkbp:influenced |
virtual reality development
3D tank games |
gptkbp:input |
buttons
joystick |
gptkbp:legacy |
inspired VR tank simulators
inspired later Battlezone games |
gptkbp:militaryVersion |
Bradley Trainer
|
gptkbp:mode |
single-player
|
gptkbp:musicBy |
no music (sound effects only)
|
gptkbp:notableFor |
pioneering 3D graphics in video games
used by US Army for training (Bradley Trainer) first use of first-person 3D vector graphics in arcade games |
gptkbp:platform |
arcade
|
gptkbp:portedTo |
gptkb:Atari_8-bit_family
gptkb:Apple_II gptkb:ZX_Spectrum gptkb:Commodore_64 gptkb:VIC-20 gptkb:Atari_2600 PC |
gptkbp:publisher |
gptkb:Atari,_Inc.
|
gptkbp:releaseYear |
1980
|
gptkbp:setting |
abstract landscape
|
gptkbp:bfsParent |
gptkb:Battlezone_(1998_video_game)
gptkb:Battlezone_(2016_video_game) |
gptkbp:bfsLayer |
7
|