gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
2 D graphics
|
gptkbp:artwork
|
comic book style
|
gptkbp:awards
|
gptkb:none
|
gptkbp:based_on
|
Barb Wire (film)
|
gptkbp:character
|
gptkb:Barb_Wire
|
gptkbp:character_customization
|
limited
|
gptkbp:combat_system
|
melee combat
|
gptkbp:composer
|
Masahiro Ikariko
|
gptkbp:controls
|
gptkb:video_game
|
gptkbp:critical_reception
|
mixed reviews
|
gptkbp:developer
|
gptkb:Koei
|
gptkbp:difficulty
|
gptkb:tank
adjustable
|
gptkbp:enemy
|
varied
|
gptkbp:environment
|
urban settings
|
gptkbp:environmental_impact
|
gptkb:battle
|
gptkbp:fought_in
|
gptkb:battle
|
gptkbp:game_engine
|
Proprietary engine
|
gptkbp:game_features
|
gptkb:power-ups
|
gptkbp:game_length
|
approximately 10 hours
|
gptkbp:game_mechanics
|
gptkb:Koei
combo attacks
|
gptkbp:game_modes
|
story mode
|
gptkbp:game_type
|
action-adventure
|
gptkbp:game_world
|
linear progression
|
gptkbp:gameplay
|
beat 'em up
|
gptkbp:genre
|
gptkb:musical
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:influenced_by
|
action films
|
gptkbp:influences
|
Beat 'em up genre
|
gptkbp:inspired_by
|
Barb Wire comic series
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
linear story
based on comic book series
|
gptkbp:number_of_teams
|
gptkb:Barb_Wire
|
gptkbp:platform
|
gptkb:Play_Station
|
gptkbp:publisher
|
gptkb:Koei
|
gptkbp:rating
|
M for Mature
|
gptkbp:release_date
|
gptkb:1996
December 1996
|
gptkbp:release_region
|
gptkb:North_America
|
gptkbp:released
|
gptkb:1996
|
gptkbp:sequel
|
gptkb:none
|
gptkbp:series
|
Barb Wire series
|
gptkbp:setting
|
post-apocalyptic world
futuristic dystopia
|
gptkbp:soundtrack
|
gptkb:musical
|
gptkbp:target_audience
|
teenagers and adults
|
gptkbp:unlockable_content
|
gptkb:none
|
gptkbp:voice_actor
|
gptkb:Pamela_Anderson_Lee
|
gptkbp:bfsParent
|
gptkb:Barb_Wire
|
gptkbp:bfsLayer
|
5
|