gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
isometric perspective
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gptkbp:character_classes
|
Witcher, Sorceress, Monster
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gptkbp:combat_system
|
real-time combat
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gptkbp:critical_reception
|
generally positive reviews
|
gptkbp:developer
|
gptkb:CD_Projekt_Red
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gptkbp:engine
|
gptkb:Aurora_Engine
|
gptkbp:environment
|
open world
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gptkbp:expansion_pack
|
gptkb:The_Witcher:_Enhanced_Edition
|
gptkbp:game_length
|
approximately 30 hours
|
gptkbp:game_mechanics
|
gptkb:reputation_system
gptkb:faction
gptkb:alchemy
gptkb:magic_system
inventory management
boss battles
stealth
combat tactics
character interactions
environmental interactions
relationship building
character customization
side quests
day-night cycle
dynamic weather system
fighting styles
leveling system
world-building
environmental puzzles
skill trees
dialogue trees
enemy variety
enemy AI
skill progression
item crafting
lore exploration
fast travel system
quest branching
quest rewards
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gptkbp:genre
|
gptkb:role-playing_game
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gptkbp:has_gameplay_element
|
gptkb:exploration
gptkb:character_development
crafting system
quest system
dialogue choices
|
https://www.w3.org/2000/01/rdf-schema#label
|
Baptizm of Fire
|
gptkbp:in-game_currency
|
crowns
|
gptkbp:influences
|
gptkb:fantasy_literature
gptkb:Slavic_mythology
|
gptkbp:main_character
|
gptkb:Geralt_of_Rivia
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
no
|
gptkbp:music_composer
|
Mikołaj Stroiński
|
gptkbp:narrative_style
|
non-linear storytelling
|
gptkbp:platform
|
gptkb:Microsoft_Windows
|
gptkbp:predecessor
|
gptkb:The_Witcher
|
gptkbp:publisher
|
gptkb:CD_Projekt
|
gptkbp:release_date
|
October 26, 2000
|
gptkbp:sequel
|
gptkb:The_Witcher_2:_Assassins_of_Kings
|
gptkbp:series
|
gptkb:The_Witcher
|
gptkbp:setting
|
gptkb:fantasy_world
|
gptkbp:successor
|
gptkb:The_Witcher_2:_Assassins_of_Kings
|
gptkbp:voice_acting
|
professional voice actors
|
gptkbp:bfsParent
|
gptkb:Glenn_Tipton
|
gptkbp:bfsLayer
|
6
|