BS Super Metroid

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 7
gptkbp:bfsParent gptkb:Satellaview
gptkbp:art_style retro
gptkbp:collection essential for progression
gptkbp:controls 2 D platforming
gptkbp:critical_reception highly acclaimed
gptkbp:developer gptkb:video_game
gptkbp:environment non-linear
gptkbp:fan_base cult following
gptkbp:features gptkb:power-ups
boss battles
exploration-based gameplay
gptkbp:game_engine gptkb:Custom_engine
gptkbp:game_length 8-12 hours
gptkbp:game_mechanics backtracking
gptkbp:gameplay gptkb:spacecraft
gptkbp:genre action-adventure
gptkbp:graphics 2 D pixel art
https://www.w3.org/2000/01/rdf-schema#label BS Super Metroid
gptkbp:in-game_items transportation systems
environmental hazards
game lore
various weapons
story elements
cutscenes
enemy types
secret areas
grappling beam
suit upgrades
enemy drops
energy tanks
missile expansions
save points
teleportation points
super missiles
hidden upgrades
power bombs
map stations
power-up locations
energy recharge stations
save rooms
boss rewards
boss types
energy recharge locations
missile refill stations
gptkbp:influenced_by gptkb:metro_system
gptkbp:inspired_by gptkb:Metroid_II:_Return_of_Samus
gptkbp:is_available_on gptkb:Nintendo_Switch_Online
gptkbp:main_character gptkb:Samus_Aran
gptkbp:mode single-player
gptkbp:multiplayer gptkb:none
gptkbp:narrative_style gptkb:Author
gptkbp:platform gptkb:Super_Famicom
gptkbp:predecessor gptkb:Super_Metroid
gptkbp:publisher gptkb:video_game
gptkbp:release_date gptkb:1994
gptkbp:release_region gptkb:Japan
gptkbp:remake gptkb:Super_Metroid
gptkbp:series gptkb:metro_system
gptkbp:setting gptkb:planet_Zebes
gptkbp:soundtrack gptkb:Yasunori_Mitsuda
gptkbp:speedrun_community popular
gptkbp:successor gptkb:Metroid_Fusion