Avalanche Engine 3.0

GPTKB entity

Statements (62)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Just_Cause_3
gptkbp:developed_by gptkb:Avalanche_Studios
gptkb:PC
gptkb:Nintendo_Switch
gptkb:Xbox_One
gptkb:Play_Station_4
gptkbp:features particle systems
environmental storytelling
dynamic weather system
customizable vehicles
large-scale environments
realistic water simulation
dynamic character interactions
advanced terrain rendering
seamless world transitions
advanced lighting effects
extensive character customization
in-game economy systems
extensive modding tools
realistic physics simulation
advanced animation systems
destruction physics
advanced AI systems
open-world physics
realistic character physics
gptkbp:first_released gptkb:2014
https://www.w3.org/2000/01/rdf-schema#label Avalanche Engine 3.0
gptkbp:supports cross-platform development
real-time audio processing
user-generated content
modular architecture
real-time rendering
multiplayer gameplay
multi-threading
high dynamic range (HDR)
high frame rates
high-resolution textures
dynamic lighting
cross-play
AI pathfinding
open world environments
cloud saving
large player counts
networked multiplayer
modular game design
AI-driven NP Cs
VR capabilities
gptkbp:used_in gptkb:Just_Cause_5
gptkb:Rage_2
gptkb:Rage_3
gptkb:The_Hunter:_Call_of_the_Wild_2
gptkb:Mad_Max
gptkb:Generation_Zero
gptkb:Just_Cause:_Mobile
gptkb:Just_Cause_3
gptkb:Just_Cause_4
gptkb:The_Hunter:_Call_of_the_Wild
gptkb:Contraband
The Hunter: Call of the Wild 3
gptkbp:written_in gptkb:C++