Statements (62)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Just_Cause_3
|
gptkbp:developed_by |
gptkb:Avalanche_Studios
gptkb:PC gptkb:Nintendo_Switch gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:features |
particle systems
environmental storytelling dynamic weather system customizable vehicles large-scale environments realistic water simulation dynamic character interactions advanced terrain rendering seamless world transitions advanced lighting effects extensive character customization in-game economy systems extensive modding tools realistic physics simulation advanced animation systems destruction physics advanced AI systems open-world physics realistic character physics |
gptkbp:first_released |
gptkb:2014
|
https://www.w3.org/2000/01/rdf-schema#label |
Avalanche Engine 3.0
|
gptkbp:supports |
cross-platform development
real-time audio processing user-generated content modular architecture real-time rendering multiplayer gameplay multi-threading high dynamic range (HDR) high frame rates high-resolution textures dynamic lighting cross-play AI pathfinding open world environments cloud saving large player counts networked multiplayer modular game design AI-driven NP Cs VR capabilities |
gptkbp:used_in |
gptkb:Just_Cause_5
gptkb:Rage_2 gptkb:Rage_3 gptkb:The_Hunter:_Call_of_the_Wild_2 gptkb:Mad_Max gptkb:Generation_Zero gptkb:Just_Cause:_Mobile gptkb:Just_Cause_3 gptkb:Just_Cause_4 gptkb:The_Hunter:_Call_of_the_Wild gptkb:Contraband The Hunter: Call of the Wild 3 |
gptkbp:written_in |
gptkb:C++
|