Aurora Engine

GPTKB entity

Statements (51)
Predicate Object
gptkbp:instance_of gptkb:game_engine
gptkbp:allows custom content creation
gptkbp:developed_by gptkb:Bio_Ware
PC gaming
console gaming
gptkbp:features toolset for modding
gptkbp:first_released gptkb:2002
gptkbp:has gptkb:C_programming_language
gptkb:sound_design
real-time rendering
environmental effects
user interface customization
character customization options
dynamic lighting system
terrain editing tools
AI scripting capabilities
quest scripting capabilities
https://www.w3.org/2000/01/rdf-schema#label Aurora Engine
gptkbp:is_based_on gptkb:Infinity_Engine
gptkbp:is_compatible_with gptkb:Open_GL
gptkb:Direct_X
gptkbp:is_known_for gptkb:role-playing_game
immersive storytelling
gptkbp:is_notable_for gptkb:modding_community
gptkbp:is_part_of Bio Ware's game development tools
gptkbp:is_used_in gptkb:Dungeons_&_Dragons_Online
gptkb:Baldur's_Gate:_Dark_Alliance_II
gptkb:Star_Wars:_Knights_of_the_Old_Republic_II
gptkb:Dragon_Age_II
gptkb:Mass_Effect:_Andromeda
gptkb:Mass_Effect_2
gptkb:Mass_Effect_3
gptkb:Neverwinter_Nights:_Enhanced_Edition
gptkb:Neverwinter_Nights_2
gptkb:The_Witcher:_Rise_of_the_White_Wolf
gptkb:The_Witcher_2:_Assassins_of_Kings
gptkb:Baldur's_Gate_III
gptkb:The_Lord_of_the_Rings:_War_in_the_North
gptkb:Star_Wars:_The_Old_Republic
gptkbp:supports multiplayer gameplay
Windows platform
custom animations
3 D graphics
Linux platform
gptkbp:used_in gptkb:Dragon_Age:_Origins
gptkb:Star_Wars:_Knights_of_the_Old_Republic
gptkb:Neverwinter_Nights
gptkbp:uses C++ programming language
gptkbp:bfsParent gptkb:Star_Wars:_Knights_of_the_Old_Republic
gptkb:Bio_Ware
gptkbp:bfsLayer 4